Evidence map›Paper›PMID 41117253›Full record

ArticleActas espanolas de psiquiatria2025

The Mediating Role of Depression and the Moderating Role of Game Genre in the Relationship Between Suicidal Thoughts and Computer Game Addiction Among Adolescents in Tehran.

Nima Rezvani, Zahra Jahanbakhshi, Asma Tabatabaeian, Shima Pajouhinia, Sayed Jafar Ahmadi

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Article in Actas espanolas de psiquiatria, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Nima RezvaniDepartment of Counseling, Faculty of Education and Psychology, Shahid Beheshti University, 19839 69411 Tehran, Iran.
Zahra JahanbakhshiDepartment of Counseling, Faculty of Educational Sciences and Psychology, Shahid Beheshti University, 19839 69411 Tehran, Iran.
Asma TabatabaeianDepartment of Counseling, Faculty of Education and Psychology, Alzahra University, 19938 93973 Tehran, Iran.
Shima PajouhiniaDepartment of Clinical Psychology, Faculty of Psychology and Educational Sciences, Allameh Tabatabaei University, 14896 84511 Tehran, Iran.
Sayed Jafar AhmadiPsychology Program, Bard College, Annandale on Hudson, NY 12504, USA; Department of Psychology, The New School, New York, NY 10011, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundComputer games have become a significant recreational activity for individuals of all ages, particularly children and adolescents. This study aimed to predict suicidal thoughts based on computer game addiction, considering the mediating role of depression and the moderating role of the game genre among adolescents in Tehran.

methodsUsing structural equation modeling, a correlational design was considered for this purpose. The study population included 261 adolescents aged 12-18 years residing in Tehran. Participants completed the Farhadi Computer Game Addiction Questionnaire (2017), Beck's Suicidal Ideation Scale (1961), and Kutcher Adolescent Depression Scale (2002). The obtained data were analyzed using SPSS-26 and AMOS 24.

resultsThe direct paths between suicidal thoughts and computer game addiction (β = 0.17), suicidal thoughts and depression (β = 0.51), and depression and online game addiction (β = 0.70) were found to be significant. The relationship between computer game addiction and suicidal thoughts and the mediating role of depression was not significant in adventure, traditional/educational, and simulation genre groups. However, it was significant in the action genre group (β = 0.32, p < 0.05).

conclusionThese findings underscore the need for targeted interventions by counselors and psychologists to address the negative psychological effects of computer game addiction, particularly among adolescents engaging in action games.

Indexed as

Behavior, AddictiveDepressionInternet Addiction DisorderSuicidal IdeationVideo GamesAdolescentChildFemaleHumansIranMale

Identifiers

PMID41117253
PMCPMC12538616

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