Evidence map›Paper›PMID 41102128›Full record

ArticleThe American journal of geriatric psychiatry : official journal of the American Association for Geriatric Psychiatry2026

Improving Adherence to Psychotherapy and Clinical Outcome in Patients With Late-Life Depression Through Gamified mHealth Technology.

Yuqing Qiu, Emily Carter, Natalie Benda, Jo Anne Sirey, Soohyun Kim, Younghoon Kim, Zilong Yu, Dimitris Kiosses, Patricia Marino, Faith Gunning and 2 more

Abstract read
In one paragraph

Article in The American journal of geriatric psychiatry : official journal of the American Association for Geriatric Psychiatry, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

12 authors.

Yuqing QiuDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY.
Emily CarterDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY.
Natalie BendaSchool of Nursing (NB), Columbia University Irving Medical Center, New York, NY.
Jo Anne SireyDepartment of Psychiatry (JAS, DK, PM, FG, GA), Weill Cornell Medicine, New York, NY.
Soohyun KimDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY.
Younghoon KimDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY; Department of Statistics and Data Science (YK), Cornell University, Ithaca, NY.
Zilong YuDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY.
Dimitris KiossesDepartment of Psychiatry (JAS, DK, PM, FG, GA), Weill Cornell Medicine, New York, NY.
Patricia MarinoDepartment of Psychiatry (JAS, DK, PM, FG, GA), Weill Cornell Medicine, New York, NY.
Faith GunningDepartment of Psychiatry (JAS, DK, PM, FG, GA), Weill Cornell Medicine, New York, NY.
George AlexopoulosDepartment of Psychiatry (JAS, DK, PM, FG, GA), Weill Cornell Medicine, New York, NY.
Samprit BanerjeeDepartment of Population Health Sciences (YQ, EC, SK, YK, ZY, SB), Weill Cornell Medicine, New York, NY. Electronic address: sab2028@med.cornell.edu.

Funding

Relief: A Behavioral Intervention for Depression and Chronic Pain for Primary Care PracticesP50MH113838 · NIMH · WEILL MEDICAL COLL OF CORNELL UNIV · PI SIREY, JO ANNE · 2017 to 2020
$5.7M
NIMH NIH HHS P50 MH113838
6 · The paper itself

Abstract

objectivesWe assessed the impact of implementing gamification via mHealth in psychotherapies treating late-life depression on promoting adherence to between-session homework and improving depressive symptoms. We also assessed the relationship between adherence and depressive symptoms. DESIGN &

settingWe compared a gamified phase (Phase II) and a nongamified phase (Phase I) of three reward exposure-based psychotherapies treating late-life depression at the Weill Cornell ALACRITY Research Center. Each phase recruited its own cohort of participants.

participantsMiddle-aged to older adults (Mean [SD] age 69.4 [8.04]) with major depression (N = 102). MEASUREMENTS: Adherence was indicated using daily self-reported homework completion, and depressive symptoms were measured four times over the 12-week study using the Montgomery Åsberg Depression Rating Scale (MADRS).

resultsParticipants who received gamified psychotherapy had higher odds (aOR = 8.20 [95% CI: 2.68-25.04]; p <0.001) of completing daily homework and greater reduction in MADRS (9.58 vs. 4.73, Δ=4.85 [95% CI: 2.23-7.47], p <0.001) compared to those who received a nongamified version. In the gamified version, a 20% increase in homework completion rate was associated with a 2.97-point reduction (95% CI: 1.31-4.63; p <0.001) in MADRS at the following assessment.

conclusionsUsing gamification in mHealth psychotherapies treating late-life depression was associated with higher homework adherence and reduced depressive symptoms. Higher adherence in gamified psychotherapies was associated with a greater reduction in depressive symptoms. This suggests that gamification could enhance the effectiveness of mHealth psychotherapies and promote the wider adoption among older adults, helping to address the growing demand for mental health care among this population.

Indexed as

Major Depressive DisorderPatient CompliancePsychotherapyAgedFemaleHumansMaleMiddle AgedTelemedicineTreatment OutcomedepressionGamificationlate-lifemHealthpsychotherapy

Identifiers

PMID41102128
PMCPMC12531446

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.