Evidence map›Paper›PMID 41094980›Full record

ArticleSensors (Basel, Switzerland)2025

Design and Validation of PACTUS 2.0: Usability for Neurological Patients, Seniors and Caregivers.

Juan J Sánchez-Gil, Aurora Sáez, Juan José Ochoa-Sepúlveda, Rafael López-Luque, David Cáceres-Gómez, Eduardo Cañete-Carmona

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Juan J Sánchez-GilDepartamento de Ingeniería Electrónica y de Computadores, Universidad de Córdoba, Edificio Leonardo Da Vinci, Campus de Rabanales, 14071 Córdoba, Spain.ORCID 0009-0000-1401-0910
Aurora SáezDepartamento de Ingeniería Electrónica y de Computadores, Universidad de Córdoba, Edificio Leonardo Da Vinci, Campus de Rabanales, 14071 Córdoba, Spain.ORCID 0000-0003-2555-7123
Juan José Ochoa-SepúlvedaInstituto de Neurociencias, Hospital Cruz Roja, P.º de la Victoria, 14004 Córdoba, Spain.
Rafael López-LuqueInstituto de Neurociencias, Hospital Cruz Roja, P.º de la Victoria, 14004 Córdoba, Spain.
David Cáceres-GómezDepartamento de Ciencia de la Computación e Inteligencia Artificial, Universidad de Córdoba, Edificio Marie Curie, Campus de Rabanales, 14071 Córdoba, Spain.ORCID 0009-0003-9450-4508
Eduardo Cañete-CarmonaDepartamento de Ingeniería Electrónica y de Computadores, Universidad de Córdoba, Edificio Leonardo Da Vinci, Campus de Rabanales, 14071 Córdoba, Spain.ORCID 0000-0002-0384-1660

Funding

Plan Propio Galileo de Innovación y Transferencia de la UCO 2023 PPG2023-UCOSOCIAL-01
6 · The paper itself

Abstract

Stroke is one of the leading causes of disability worldwide. Its sequelae require early, intensive, and repetitive rehabilitation, but is often ineffective due to a lack of patient motivation. Gamification has been incorporated in recent years as a response to this issue. The aim of incorporating games is to motivate patients to perform therapeutic exercises. This study presents PACTUS, a new version of a gamified device for stroke neurorehabilitation. Using a series of colored cards, a touchscreen station, and a sensorized handle with an RGB sensor, patients can interact with three games specifically programmed to work on different areas of neurorehabilitation. In addition to presenting the technical design (including energy consumption and sensor signal processing), the results of an observational study conducted with neurological patients, healthy older adults, and caregivers (who also completed the System Usability Scale) are also presented. This usability, safety, and satisfaction study provided an assessment of the device for future iterations. The inclusion of the experiences of the three groups (patients, caregivers, and older adults) provided a more comprehensive and integrated view of the device, enriching our understanding of its strengths and limitations. Although the results were preliminarily positive, areas for improvement were identified.

Indexed as

CaregiversStroke RehabilitationVideo GamesAdultAgedAged, 80 and overFemaleHumansMaleMiddle AgedStrokegamificationgamified devicesgamified therapyneurorrehabilitationrehabilitationstroke

Identifiers

PMID41094980
PMCPMC12527097

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.