Evidence map›Paper›PMID 41094912›Full record

ArticleSensors (Basel, Switzerland)2025

Real-Time Face Gesture-Based Robot Control Using GhostNet in a Unity Simulation Environment.

Yaseen

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

YaseenDepartment of Electronics Engineering, Sejong University, Seoul 05006, Republic of Korea.ORCID 0000-0001-9684-423X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Unlike traditional control systems that rely on physical input devices, facial gesture-based interaction offers a contactless and intuitive method for operating autonomous systems. Recent advances in computer vision and deep learning have enabled the use of facial expressions and movements for command recognition in human-robot interaction. In this work, we propose a lightweight, real-time facial gesture recognition method, GhostNet-BiLSTM-Attention (GBA), which integrates GhostNet and BiLSTM with an attention mechanism, is trained on the FaceGest dataset, and is integrated with a 3D robot simulation in Unity. The system is designed to recognize predefined facial gestures such as head tilts, eye blinks, and mouth movements with high accuracy and low inference latency. Recognized gestures are mapped to specific robot commands and transmitted to a Unity-based simulation environment via socket communication across machines. This framework enables smooth and immersive robot control without the need for conventional controllers or sensors. Real-time evaluation demonstrates the system's robustness and responsiveness under varied user and lighting conditions, achieving a classification accuracy of 99.13% on the FaceGest dataset. The GBA holds strong potential for applications in assistive robotics, contactless teleoperation, and immersive human-robot interfaces.

Indexed as

FaceGesturesRoboticsAlgorithmsComputer SimulationDeep LearningFacial ExpressionHumansGhostNet-BiLSTM-Attentionhuman–robot interactionreal-time recognitiontemporal facial gesture recognitiontouch-less controlUnity simulation

Identifiers

PMID41094912
PMCPMC12526777

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.