Evidence map›Paper›PMID 41092418›Full record

ArticleJMIR rehabilitation and assistive technologies2025

Recommendations for Combining Brain-Computer Interface, Motor Imagery, and Virtual Reality in Upper Limb Stroke Rehabilitation: Qualitative Participatory Design Study.

Inês Oliveira, Miguel Russo, Ana Isabel Almeida, Athanasios Vourvopoulos, Carla Mendes Pereira

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Article in JMIR rehabilitation and assistive technologies, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

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0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

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4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Inês OliveiraHealth School, Polytechnic University of Setúbal, Edifício ESCE/ESS, Setúbal, 2914-503, Portugal, 351 968471517.ORCID http://orcid.org/0009-0009-5346-1568
Miguel RussoHealth School, Polytechnic University of Setúbal, Edifício ESCE/ESS, Setúbal, 2914-503, Portugal, 351 968471517.ORCID http://orcid.org/0009-0000-8793-0689
Ana Isabel AlmeidaHealth School, Polytechnic University of Setúbal, Edifício ESCE/ESS, Setúbal, 2914-503, Portugal, 351 968471517.ORCID http://orcid.org/0000-0002-1157-2659
Athanasios VourvopoulosInstitute for Systems and Robotics (ISR-Lisboa), Lisbon, Portugal.ORCID http://orcid.org/0000-0001-9676-8599
Carla Mendes PereiraHealth School, Polytechnic University of Setúbal, Edifício ESCE/ESS, Setúbal, 2914-503, Portugal, 351 968471517.ORCID http://orcid.org/0000-0002-2899-9640

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: The high incidence and prevalence of upper limb impairment post stroke highlights the need for advancements in rehabilitation. Brain-computer interfaces (BCIs) represent a promising technology by directly training the central nervous system. The integration of motor imagery (MI) and motor observation through virtual reality (VR) using BCIs provides valuable opportunities for rehabilitation. However, the diversity in intervention designs demonstrates the lack of guiding recommendations integrating neurorehabilitation principles for BCIs. Objective: This study aims to develop recommendations for BCI interventions using task specificity and ecological validity through simulated VR tasks for upper limb stroke survivors by gathering tacit knowledge from neurorehabilitation experts, patients' experiences, and engineers' expertise to ensure a comprehensive approach. Methods: A multiperspective qualitative study was conducted through collaborative design workshops involving stroke survivors (n=17), neurorehabilitation experts (n=13), and biomedical engineers (n=3), totaling 33 participants. This innovative approach aimed to actively engage stakeholders in developing multifaceted solutions for complex health interventions. Results: Six themes emerged from the thematic analysis: (1) importance of patient-centered approach, (2) clinical evaluation and patient selection, (3) recommendations for task design, (4) guidelines for structuring BCI intervention, (5) key factors influencing motivation, and (6) technology features. From these themes, the following recommendations (R) are established: (R1) MI-based VR-BCI interventions must be conducted through a patient-centered approach, based on individualized preferences, needs, and goals of the user, by an interdisciplinary team; (R2) selection criteria must include upper limb impairment, cognitive and communication assessment, and clinical traits, such as MI capacity, neglect, and depression must be assessed since they might influence intervention outcomes; (R3) tasks to perform should preferably be based on daily living activities, including unilateral and bilateral tasks, and a variety of tasks must be available for selection to ensure meaningfulness for the user and suitability to clinical traits; (R4) intervention must be structured by different progressing levels starting with simple, gross movements and adding complexity through additional movement features, cognitive demand, or MI difficulty; (R5) optimal levels of motivation must be sustained through task variability, gamification elements, and task demand adequacy; and (R6) multisensorial potential of MI-based VR-BCI must be effectively harnessed through the adequate adjustment of visual, haptic, and proprioceptive feedback modalities to the patient. Conclusions: Current results contribute to establishing clear guidelines on patient selection, task design, intervention structuring, motivation factors, and tailoring of sensory feedback. This framework presents a foundation for optimal implementation of VR-BCI-based interventions that associate MI and motor observation, optimizing cortical activity during the intervention, patients' engagement, and clinical outcomes. Future research should explore the application of these guidelines for validation and investigate BCIs' efficacy according to different combinations of patients' profiles, task characteristics, and technology features.

Indexed as

brain-computer interfacescerebrovascular disordersneurological rehabilitationqualitative researchupper extremityuser-centered designvirtual reality

Identifiers

PMID41092418
PMCPMC12527325

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.