Evidence map›Paper›PMID 41088483›Full record

ArticleBMC psychology2025

Avatar identification mediates the relationship between avatar attractiveness and self-objectification among young MOBA players: the moderated roles of avatar customization and gender swapping.

Lujie Hao, Yawen Su, Qingquan Jiang

Abstract read
In one paragraph

Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Lujie HaoInternational Business School, Fuzhou University of International Studies and Trade, No. 28, Yuhuan Road, Shouzhan New District, Changle District, Fuzhou City, Fujian Province, PR China.
Yawen SuNormal College, Jimei University, No. 183, Jimei Yinjiang Road, Xiamen City, Fujian Province, PR China. 202161000064@jmu.edu.cn.
Qingquan JiangSchool of Economics and Management, Xiamen University of Technology, No.600 Ligong Road, Jimei District, Xiamen City, Fujian Province, PR China.

Funding

Social Science Foundation of Fujian FJ2023B059
6 · The paper itself

Abstract

backgroundUtilizing avatar identification to explain the relationship between avatar attractiveness on players' self-objectification among young MOBA players and analyze the moderating effects of avatar customization and gender swapping.

methodsApplying non-probability sampling and snowball sampling methods, 495 valid questionnaires were collected. The study utilized the Avatar Attractiveness Scale, the short form Player-Avatar Identification Scale (PAI), the Objectified Body Consciousness Scale, and the Avatar Customization Scale.

results(1) Avatar attractiveness positively predicted self-objectification. (2) Avatar identification mediates the relationship between avatar attractiveness and self- objectification. (3) In the male group, both avatar customization and gender swapping significantly moderated the relationship between avatar attractiveness and avatar identification. (4) In the female group, avatar customization significantly moderated the relationships between avatar attractiveness and self-objectification, as well as between avatar identification and self-objectification.

conclusionAvatar attractiveness can induce young MOBA players' self-objectification directly as well as through the mediating effect of avatar identification. Avatar customization and gender swapping play moderating roles in this relationship for both male and female groups. This study sheds light on the underlying the impact mechanism of avatar attractiveness on self-objectification, with the aim to identify young MOBA players at a higher risk of self-objectification and propose effective prevention and intervention strategies.

Indexed as

BeautyBody ImageSelf ConceptAdolescentAdultAvatarFemaleHumansMaleSex FactorsSurveys and QuestionnairesYoung AdultAvatar attractivenessAvatar customizationAvatar identificationGender swappingSelf-objectification

Identifiers

PMID41088483
PMCPMC12522549

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LicenceCC BY-NC-ND
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.