ArticleBMC sports science, medicine & rehabilitation2025
Comparing the effects of virtual reality and traditional balance training on trunk control, sitting balance, and activities of daily living in patients with stroke: a randomized controlled trial.
Article in BMC sports science, medicine & rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
3 citing papers in PubMed.
- Impact of Virtual Reality-Based Task-Oriented Training for Enhancing Motor Function and Activities of Daily Living in Patients With Subacute Stroke: A Randomized Controlled Trial.Medical science monitor : international medical journal of experimental and clinical research · 2026Trial
- Exercise intervention improves the modified Barthel index, Berg balance scale, and Fugl-Meyer assessment of upper limb motor function in stroke patients: a systematic review and meta-analysis.BMC sports science, medicine & rehabilitation · 2026Article
- Virtual reality-based inhibition training influences food-related responses: no additional effects of repetitive transcranial magnetic stimulation.Frontiers in psychiatry · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
backgroundStroke survivors frequently experience impaired trunk control, affecting sitting balance and daily activities. Virtual reality (VR) balance training presents an engaging alternative to conventional methods, though its comparative effectiveness remains uncertain. PURPOSE: To compare the effects of VR-based versus traditional balance training on trunk control, sitting balance, and ADL in stroke patients.
methodsThirty-six participants were randomly assigned to either VR-based training or conventional sitting balance training group. Both groups completed a 4-week intervention. Outcome measures including the Modified Barthel Index (MBI), Trunk Impairment Scale (TIS), and Center of Pressure (COP) parameters under static/dynamic sitting conditions were assessed at baseline and post-intervention.
resultsBoth groups showed significant time effects in trunk control (TIS total score, p < 0.001), with the VR group demonstrating greater improvement (d = 1.72 vs. 1.07). A significant time×group interaction was found for dynamic balance (TIS-dynamic, p = 0.013) and dynamic mediolateral displacement (p = 0.016), indicating VR training produced superior gains. While both groups improved in activities of daily living (MBI, p < 0.001), no significant time×group interaction was observed. Only the VR group showed significant improvement in static anterior-posterior displacement (p = 0.039), with no time×group effects found for sway velocity or static mediolateral displacement.
conclusionWhile both interventions similarly improved trunk control, sitting balance, and ADL, VR-based training demonstrated superior efficacy in enhancing lateral trunk control during dynamic tasks, suggesting its potential advantage for facilitating dynamic postural adjustments in stroke rehabilitation.
trial registrationhttps://www.chictr.org.cn (No. ChiCTR2500100936); Registration date: 4-17-2025 (retrospectively registered).
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.