Evidence map›Paper›PMID 41088314›Full record

ArticleBMC public health2025

Association between game addiction and lifetime psychotic-like experiences among high school students: a cross-sectional study.

Li-Hua Lin, Wei-Hao Luo, Jia-Li Wang, Rui Wang, Meng Sun, Liang Zhou

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Article in BMC public health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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5 · Who and what money

Authors and funding

6 authors.

Li-Hua LinDepartment of Social Psychiatry, the Affiliated Brain Hospital, Guangzhou Medical University; Key Laboratory of Neurogenetics and Channelopathies of Guangdong Province and the Ministry of Education of China, Guangzhou Medical University, 36 Mingxin Road, Fangcun, Liwan District, Guangzhou, Guangdong, 510370, China.
Wei-Hao LuoDepartment of Social Psychiatry, the Affiliated Brain Hospital, Guangzhou Medical University; Key Laboratory of Neurogenetics and Channelopathies of Guangdong Province and the Ministry of Education of China, Guangzhou Medical University, 36 Mingxin Road, Fangcun, Liwan District, Guangzhou, Guangdong, 510370, China.
Jia-Li WangCrown Family School of Social Work, Policy, and Practice, the University of Chicago, Chicago, IL, 60637, United States of America.
Rui WangDepartment of Social Psychiatry, the Affiliated Brain Hospital, Guangzhou Medical University; Key Laboratory of Neurogenetics and Channelopathies of Guangdong Province and the Ministry of Education of China, Guangzhou Medical University, 36 Mingxin Road, Fangcun, Liwan District, Guangzhou, Guangdong, 510370, China.
Meng SunDepartment of Social Psychiatry, the Affiliated Brain Hospital, Guangzhou Medical University; Key Laboratory of Neurogenetics and Channelopathies of Guangdong Province and the Ministry of Education of China, Guangzhou Medical University, 36 Mingxin Road, Fangcun, Liwan District, Guangzhou, Guangdong, 510370, China. sunmengjw0701@163.com.
Liang ZhouDepartment of Social Psychiatry, the Affiliated Brain Hospital, Guangzhou Medical University; Key Laboratory of Neurogenetics and Channelopathies of Guangdong Province and the Ministry of Education of China, Guangzhou Medical University, 36 Mingxin Road, Fangcun, Liwan District, Guangzhou, Guangdong, 510370, China. liangzhou_csu@vip.163.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPsychotic-like experiences (PLEs) and game addiction are common among young individuals. The present study aimed to explore the association between game addiction and lifetime PLEs among high school students in Guangzhou, China.

methodsData for this study was derived from the Mental Health and Behavior Disorders among Children and Young People in Guangzhou Survey, which utilized a multistage stratified cluster sampling design. The 15-item positive subscale of the Community Assessment of Psychic Experiences (CAPE-15) was used to assess lifetime PLEs. Univariate and multivariate logistic regression analysis were applied to explore the lifetime PLEs-related factors.

resultsA total of 5581 high school students aged 13 to 20 years were included in the analysis. The prevalence of lifetime PLEs and game addiction among high school students was 44.9% (n = 2507) and 15.0% (n = 835), respectively. Multivariate logistic regression analysis showed that age (OR = 0.86, 95%CI: 0.80–0.93),single child (OR = 1.17, 95%CI: 1.03–1.34), perceived academic stress (OR = 1.10, 95%CI: 1.07–1.14), loneliness (OR = 1.10, 95%CI: 1.08–1.12), social support (OR = 0.93, 95%CI: 1.18–1.23), PHQ-9 score (OR = 1.20, 95%CI: 1.18–1.23), game use time for more than 4 h per week (vs. 0 h) (OR = 1.53, 95%CI: 1.21–1.93), and game addiction (OR = 1.56, 95%CI: 1.29–1.88) were influencing factors of lifetime PLEs (P < 0.05).

conclusionThe prevalence of lifetime PLEs is high among high school students, and PLEs are related to a variety of psychosocial and behavioral factors. Lifetime PLEs are strongly related to game addiction and long game use time among high school students.

Indexed as

Behavior, AddictiveInternet Addiction DisorderPsychotic DisordersStudentsVideo GamesAdolescentChinaCross-Sectional StudiesFemaleHumansMalePrevalenceYoung AdultGame addictionGame use timeLifetime psychotic-like experiences

Identifiers

PMID41088314
PMCPMC12522381

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.