ArticleFrontiers in psychiatry2025
How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults.
Article in Frontiers in psychiatry, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Social communities in gacha gaming and adolescent problem gambling risk: a mixed methods study.Frontiers in psychiatry · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Research related to the effects of gacha gaming on problem gambling among Chinese young adults in Hong Kong is limited the impact of quality of life (QoL) domains on gacha-related gambling behaviors remains largely unexplored. This study explored associations between gacha gaming behaviors QoL problem gambling risk in this population. Methods: Results: Of 281 respondents, 63.3% belonged to the low-risk problem gambling group, and 11% belonged to the high-risk group. High-risk gamers had significantly higher monthly gacha expenses (p=0.021). Regression analysis revealed a significant association between PGSI scores, daily gaming time, QoL variables, and education level(Adjusted R²=0.113, p=0.001). Physical and overall QoL were negatively associated with problem gambling risk(p<0.01), while daily gaming time and social QoL were positively associated with problem gambling risk(p<0.05,p<0.01). Effect sizes of all significant variables were small (f²=0.014-0.04). Conclusions: The positive association between social QoL and problem gambling risk suggests that a gamer's social circle significantly influences gambling behavior. These findings provide direction for future studies on the contributing roles of different QoL domains in gacha-related gambling among Chinese young adults in Hong Kong. Future studies shall adopt a probability sampling approach and/or a wider sampling pool to increase the generalizability of the findings.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.