Evidence map›Paper›PMID 41055883›Full record

Trial reportResearch on child and adolescent psychopathology2025

Impact VR: A Socioemotional Intervention for Reducing CU Traits, Conduct Problems, and Aggression in Youth with Conduct Disorder.

Nicholas D Thomson, Robert A Perera, Salpi S Kevorkian, Laura Hazlett, Scott Vrana

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Research on child and adolescent psychopathology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Impact VR: Building Socioemotional Resilience in Youth with Conduct Disorder.Prevention science : the official journal of the Society for Prevention Research · 2026
    Trial
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Nicholas D ThomsonArche XR LLC, 2400 Old Brick Road, Glen Allen, VA, 23060, USA. Nicholas.thomson@vcuhealth.org.ORCID 0000-0001-5127-8174
Robert A PereraDepartment of Biostatistics, Virginia Commonwealth University, Richmond, VA, USA.
Salpi S KevorkianArche XR LLC, 2400 Old Brick Road, Glen Allen, VA, 23060, USA.
Laura HazlettDepartment of Surgery, Virginia Commonwealth University, Richmond, VA, USA.
Scott VranaArche XR LLC, 2400 Old Brick Road, Glen Allen, VA, 23060, USA.

Funding

Impact VR: An Emotion Recognition and Regulation Training Program for Youth with Conduct DisorderR41MH133540 · NIMH · ARCHE VR LLC · PI THOMSON, NICHOLAS DAVID, VRANA, SCOTT R. · 2023 to 2024
$427k
NIMH NIH HHS R41 MH133540NIMH NIH HHS R41MH133540
6 · The paper itself

Abstract

Conduct Disorder (CD) and callous-unemotional (CU) traits are associated with persistent antisocial behavior, emotional processing deficits, and poor treatment response. CU traits designate a subgroup of youth with CD who are at greater risk of violence and long-term mental health challenges. It is well-established that CU traits, CD, and aggression are tied to deficits in emotion recognition, social information processing, and interpersonal functioning, yet few interventions directly target these mechanisms. This randomized controlled trial tested the effects of Impact VR, a brief virtual reality program designed to improve emotion recognition and build social-emotional skills in youth with CD. One hundred and ten youth diagnosed with CD were randomly assigned to either Impact VR or a treatment control group. Youth and caregivers completed assessments at baseline, post-intervention, and 3-month follow-up. Youth in the Impact VR group had lower levels of self-reported and caregiver-reported CU traits at follow-up. Caregiver ratings also indicated that youth who received Impact VR had significantly lower conduct problems at both follow-up time points. Youth reported immediate reductions in reactive aggression, which was sustained until the 3-month follow-up. However, the intervention groups did not significantly differ on proactive aggression. These findings suggest that CU traits may be modifiable through brief, engaging interventions like Impact VR.

Indexed as

AggressionConduct DisorderEmotionsVirtual RealityAdolescentChildFemaleHumansMaleCallous-unemotional traitsConduct disorderInterventionPreventionProactive aggressionReactive aggressionVirtual reality

Identifiers

PMID41055883
PMCPMC12718285

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.