Evidence map›Paper›PMID 41053410›Full record

Trial reportBehavior research methods2025

Can you beat the music? Validation of a gamified rhythmic training in children with ADHD.

Kevin Jamey, Hugo Laflamme, Nicholas E V Foster, Simon Rigoulot, Sarah Lippé, Sonja A Kotz, Simone Dalla Bella

Abstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in Behavior research methods, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed.

  1. Trial
  2. Trial
  3. Distinct Rhythmic Competencies Identified via Internet-Based Assessment.Annals of the New York Academy of Sciences · 2026
    Article
  4. Review
  5. Review
  6. Review
  7. Article
  8. Exploring the Intersection of ADHD and Music: A Systematic Review.Behavioral sciences (Basel, Switzerland) · 2025
    Review
  9. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Kevin Jamey *International Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada. kevin.jamey@umontreal.ca.ORCID https://orcid.org/0000-0002-5055-6811
Hugo Laflamme *International Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada.
Nicholas E V FosterInternational Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada.ORCID https://orcid.org/0000-0002-5406-3109
Simon RigoulotInternational Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada.
Sarah LippéDepartment of Psychology, University of Montreal, Montreal, Canada.
Sonja A KotzInternational Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada.ORCID https://orcid.org/0000-0002-5894-4624
Simone Dalla BellaInternational Laboratory for Brain, Music, and Sounds Research (BRAMS), Montreal, Canada. simone.dalla.bella@umontreal.ca.ORCID https://orcid.org/0000-0001-9813-7408

Funding

Canada Research Chairs 0160CIHR 115050Natural Sciences and Engineering Research Council of Canada 05453
6 · The paper itself

Abstract

Neurodevelopmental disorders like ADHD can affect rhythm perception and production, impacting performance in attention and sensorimotor tasks. Improving rhythmic abilities through targeted training might compensate for these cognitive functions. We introduce a novel protocol for training rhythmic skills via a tablet-based, serious game called Rhythm Workers (RW). This proof-of-concept study tested the feasibility of using RW in children with ADHD. We administered an at-home longitudinal protocol across Canada. A total of 27 children (7 to 13 years) were randomly assigned to either a finger-tapping rhythmic game (RW) or a control game with comparable auditory-motor demands but without beat synchronization (active control condition). Participants played the game for 300 min over 2 weeks. We collected data (self-reported and logged onto the device) on game compliance and acceptance. Further, we measured rhythmic abilities using the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA). The current findings show that both games were equally played in duration, rated similarly for overall enjoyment, and relied on similar motor activity (finger taps). The children who played RW showed improved general rhythmic abilities compared to the controls; these improvements were also positively correlated with the playing duration. We also present evidence that executive functioning improved in those who played RW, but not in the controls. These findings indicate that both games are well matched. RW demonstrates efficacy in enhancing sensorimotor skills in children with ADHD, which may benefit their executive functioning. A future RCT with extended training and sample size could further validate these skill transfer effects.

Indexed as

Attention Deficit Disorder with HyperactivityMusicPsychomotor PerformanceVideo GamesAdolescentAuditory PerceptionChildExecutive FunctionFemaleHumansMaleADHDChildrenExecutive functioningRhythmic trainingSerious games

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.