ArticleBMC health services research2025
Virtual reality as a tool to promote healthcare providers wellbeing in pediatric palliative care.
Article in BMC health services research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- Professional Quality of Life and Occupational Stress Among Nurses in Pediatric Palliative and Related Pediatric Care Settings: A Cross-Sectional Study in Croatia.Healthcare (Basel, Switzerland) · 2026Article
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Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe pediatric palliative care (PPC) team's mission is to assist and promote the highest quality of life for children with life-threatening and life-limiting illnesses and their families. The whole care of these patients implies sometimes challenging clinical and emotional situations. PPC providers may be exposed to psychological distress.
aimsThe study's objectives were to evaluate the psychological well-being of healthcare providers working in the Regional Center for Palliative Care and Pediatric Pain Therapy, including their stress levels, levels of depression, anxiety, and risk of burnout, and to determine whether practicing mindfulness through virtual reality can improve these items.
methodsThe mindfulness intervention was delivered twice a week for four weeks in this prospective, non-randomized clinical study. Each participant received a 10-minute mindfulness-related session in 3-D virtual reality, for a total of eight exposures. Measures of emotional depression, anxiety, stress, and risk of burnout were assessed using the DASS-21 and Mini-Z questionnaires. Participants' respiratory and heart rate were also monitored throughout each session. The treatment was evaluated using the DASS-21 at each timepoint, the Mini-Z at T0 and T3, and vital parameters at T1, T2, and T3 (T0 before the treatment, T1 at the end of the first week, T2 at the end of the second week, and T3 after completion of the last week's treatment).
resultsPediatricians, nurses, allied healthcare professionals, and pediatric residents made up the 27 PPC healthcare practitioners enrolled. The median age was 47 years (IQR 36-50), and 85% of the participants were female. At the time of recruitment (T0), around 25% of individuals (n = 7; 25.93%) acknowledged a risk of burnout. Between T0 and T3, there was a significant shift in the DASS-21 scores for depression, anxiety, and stress (p <.05), indicating an improvement in the overall scores. The study of vital signs revealed that over the weeks, the heart and breathing rates had significantly decreased. It has also been demonstrated that the candidate's mood significantly improved at T3 compared to the study's beginning. RELEVANCE TO CLINICAL PRACTICE: According to the current research, using virtual reality in a PPC team is a potential technology that may be helpful in lowering stress levels and the risk of burnout, resulting in significant improvements in the well-being of the healthcare personnel.
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