Trial reportSurgical innovation2026
Investigating Hip Arthroplasty Femur Preparation Training Using a Haptic-Enabled Virtual Reality Simulation.
Trial report in Surgical innovation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Investigating Hip Arthroplasty Femur Preparation Training Using a Haptic-Enabled Virtual Reality Simulation.Surgical innovation · 2026Trial
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
ObjectiveVirtual reality (VR) simulation training offers a promising solution to the growing challenges of acquiring operative experience in surgical skill development. As previous studies have primarily utilised VR systems without haptic feedback, there remains limited evidence on the impact of more immersive, tactilely responsive platforms. This study aimed to assess if haptic-enabled VR technology could accelerate the acquisition of hip arthroplasty skills.MethodsTwenty undergraduate medical students (12 Female, 8 Male; age = 20 ± 2 years) were randomly allocated to either a 60-minute haptic VR training session or a traditional mentor teaching session on hip arthroplasty. After training, all participants performed a SawBone simulated hemiarthroplasty procedure in a physical environment. Outcomes measured included implant depth error, which determined procedural success, operative time, and an objective evaluation of technical skills by a blinded Consultant Orthopaedic Surgeon.ResultsWe observed no difference in levels of implant depth error (
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Registered trials
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