Evidence map›Paper›PMID 41041230›Full record

ArticleJournal of family medicine and primary care2025

Comparative study of effect of high intensity interval training and playing mobile games on reaction time in young adults using a Stroop test.

Arun Chutani, Sonali S Pande

Abstract read
In one paragraph

Article in Journal of family medicine and primary care, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Arun ChutaniDepartment of Nehrology, University of Massachusetts Medical School, Worcester, MA, USA.
Sonali S PandeDepartment of Physiology, Topiwala National Medical College and BYL Nair Ch Hospital, Mumbai, Maharashtra, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and Aim: Enhanced cognitive abilities are imperative across all facets of life, right from decision making, hazard avoidance to athletic performance and procedural efficiency. The impact of mobile technology on cognition has been an area of profound scientific inquiry. The present study aimed to examine and compare the effects of high-intensity interval training (HIIT) and playing endless running mobile games on cognitive functions in 60 young adults, aged 18-25 years. They were divided into two groups, Group 1 practiced HIIT alone for 4 weeks, while Group 2 practiced HIIT coupled with playing mobile game, during the same period. Stroop Colour and Word test, a widely used test in cognitive psychology, was used to assess the cognitive performance which efficaciously measures selective attention, processing speed, and interference resolution. Materials and Methods: ANOVA, Results: Significant improvements in reaction time, at the end of 4 weeks was observed in the complete study group, suggesting positive effects of practicing HIIT on cognitive domain. However, comparing the reaction time scores between the two test groups, HIIT-only (group 1) and HIIT-plus-mobile game (group 2) exhibited no significant differences suggesting no added benefits of adding mobile games to practicing HIIT. Conclusion: This novel study demonstrates that high-intensity interval training (HIIT) by itself, is an effective method for augmenting cognitive performance indices, like reaction time, in young adult population of 18-25 years, with mobile games providing no additional benefits. Limitation: Further study is indicated in a larger cohort to explore the long-term impact of HIIT on broader range of cognitive abilities.

Indexed as

Cognitioncolour and word Stroop testHIITprocessing speedselective attention

Identifiers

PMID41041230
PMCPMC12488140

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.