Evidence map›Paper›PMID 41039987›Full record

Observational studyJournal of dental education2026

Evaluating the Impact of Playing Video Games on Baseline Technical Aptitude in Pre-Clinical Dental Students.

Roselyne Clouet, Jeanne Tourtelier, Claire Gogendeau, Alexis Gaudin, Samuel Serisier, Tony Prud'homme

Abstract readObservational Study
In one paragraph

Observational study in Journal of dental education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Observational
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Roselyne ClouetDentistry Department, Nantes Hospital, Nantes University, Nantes, France.
Jeanne TourtelierDentistry Department, Nantes Hospital, Nantes University, Nantes, France.
Claire GogendeauDentistry Department, Nantes Hospital, Nantes University, Nantes, France.
Alexis GaudinRegenerative Medicine and Skeleton, RMeS, UMR 1229, INSERM, CHU Nantes, Nantes Université, Nantes, France.
Samuel SerisierRegenerative Medicine and Skeleton, RMeS, UMR 1229, INSERM, CHU Nantes, Nantes Université, Nantes, France.
Tony Prud'hommeRegenerative Medicine and Skeleton, RMeS, UMR 1229, INSERM, CHU Nantes, Nantes Université, Nantes, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

aimResearch on video games is growing, with literature indicating a link between psychomotor and cognitive faculties and playing video games. Their benefits have been observed in various fields, including medical training; however, no study has evaluated the beneficial effects on the technical skills of dental students. The main objective of our study was to determine whether students without any dental practice experience who play action video games perform better than those who do not play video games in three psychomotor skills: (1) Ability to represent a volume in three dimensions, (2) manual precision and dexterity, and (3) speed of execution of a technical dental gesture. METHODOLOGY: The study was observational, monocentric, blind, controlled, and cross-sectional. Video game players and non-video game players were identified through a preliminary questionnaire. The psychomotor skills were assessed respectively by (1) Vandenberg & Kusel Mental Rotation test, (2) modified Precision Manual Dexterity test (mPMD test), and (3) pulpotomy test.

resultsEighty-five students were included, 22 were video game players, and 63 were non-players. The video game players showed a better ability to represent a volume in three dimensions (p = 0 .031) than the non-players. For the mPMD test (p = 0.83) and pulpotomy test (p = 0.077), there was a tendency for the video game players to perform better than the non-video game players but these differences did not reach statistical significance.

conclusionThe study seems to demonstrate a beneficial impact of playing video games on pre-clinical dental students in their ability to represent a volume in three dimensions.

Indexed as

AptitudeEducation, DentalPsychomotor PerformanceStudents, DentalVideo GamesCross-Sectional StudiesFemaleHumansMaleMotor Skillsdental educationsimulationsurgical educationvideo games

Identifiers

PMID41039987
PMCPMC13371983

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.