Evidence map›Paper›PMID 41039559›Full record

Trial reportBMC medical education2025

A comparison of 3D game-based simulation versus traditional methods in vital signs education.

Fatma Tanrıkulu, Handenur Gündoğdu, Funda Erol, Yurdanur Dikmen

2 registry-linked trialsAbstract readRandomized Controlled TrialComparative Study
In one paragraph

Trial report in BMC medical education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07009275 nacompletednot on this map

Development of Game-based Simulation Application With 3D Animation Technology for Vital Signs Measurement Skills in Nursing Education

TypeinterventionalSponsorKocaeli UniversityRan2023 to 2023Enrolled73ConditionsNursing Education, Vital Signs, Animation, Academic AcheivementArmsThe game-based simulation application developed using 3D animation technology
NCT07743203 nacompletednot on this mapstarted 2026, after this paper: background citation

The Effect of NotebookLM-Supported Instruction on Vital Signs Learning Among Undergraduate Nursing Students: An Evaluation Within the PICRAT Model

TypeinterventionalSponsorMuğla Sıtkı Koçman UniversityRan2026 to 2026Enrolled76ConditionsEducation, Nursing, Baccalaureate, Vital SignsArmsNotebookLM-Supported Vital Signs Instruction, Traditional Vital Signs Instruction
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Fatma TanrıkuluNursing Department, Faculty of Health Sciences, Sakarya University of Applied Sciences, Sakarya, Türkiye. ftanrikulu@subu.edu.tr.ORCID http://orcid.org/0000-0003-1203-5852
Handenur GündoğduNursing Department, Faculty of Health Sciences, Sakarya University of Applied Sciences, Sakarya, Türkiye.ORCID http://orcid.org/0000-0001-9058-6057
Funda ErolNursing Department, Faculty of Health Sciences, Kocaeli University, Kocaeli, Türkiye.ORCID http://orcid.org/0000-0002-0222-8725
Yurdanur DikmenNursing Department, Faculty of Health Sciences, Kocaeli Health and Technology University, Kocaeli, Türkiye.ORCID http://orcid.org/0000-0002-4017-4916

Funding

The Scientific Research Projects Coordinatorship of Sakarya University of Applied Sciences 060-2021
6 · The paper itself

Abstract

backgroundVital signs measurement is a fundamental nursing responsibility that requires cognitive and psychomotor competence. In alignment with the ethical principle of nonmaleficence, it is important to provide learning environments where students can practice and make mistakes without causing harm. This study aims to examine the effect of a 3D game-based simulation application developed for vital signs on students' academic achievement, learning satisfaction and self-confidence levels.

methodsA randomized controlled experimental design was employed with 73 nursing students, assigned to either the intervention group (n = 37) or the control group (n = 36). The intervention group used a game-based simulation developed with 3D animation technology, while the control group received traditional instruction. Data were collected using the Student Introductory Characteristics Form, Academic Achievement Test of Vital Signs Measurement Skills, and the Student Satisfaction and Self-Confidence in Learning Scale. Statistical analyses were conducted using SPSS version 25, with significance set at p < 0.05.

resultsThe results indicated that students' current learning satisfaction subscale scores were high in the traditional teaching group and that there was a statistically significant difference between the groups (p = 0.047). There was no statistically significant difference between the groups in terms of academic achievement (p = 0.932) and self-confidence levels in learning (p = 0.375). However, both groups had high mean scores in academic achievement, satisfaction with current learning, and self-confidence in learning.

conclusionsThe game simulation method supported by 3D animation may be insufficient for significantly improving nursing students' academic performance, satisfaction with the learning process, and self-confidence in learning. Therefore, it is recommended that such technology-supported methods be used in blended learning environments alongside traditional teaching methods in nursing education.

trial registrationClinicalTrials.gov: NCT07009275; retrospectively registered.

Indexed as

Simulation TrainingStudents, NursingVideo GamesVital SignsAdultClinical CompetenceEducational MeasurementEducation, Nursing, BaccalaureateFemaleHumansMaleSelf ConceptYoung AdultAcademic achievementAnimationNursing educationSatisfactionVital signs

Identifiers

PMID41039559
PMCPMC12492575

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.