Evidence map›Paper›PMID 41037186›Full record

ArticleVisual computing for industry, biomedicine, and art2025

KaiBiLi: gesture-based immersive virtual reality ceremony for traditional Chinese cultural activities.

Yiping Wu, Yue Li, Eugene Ch'ng, Jiaxin Gao, Tao Hong

Abstract read
In one paragraph

Article in Visual computing for industry, biomedicine, and art, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Yiping WuSchool of Mathematics and Computer Science, Quanzhou Normal University, Quanzhou, Fujian, 362000, China.
Yue LiSchool of Advanced Technology, Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, 215123, China. yue.li@xjtlu.edu.cn.ORCID http://orcid.org/0000-0003-3728-218X
Eugene Ch'ngSchool of Culture and Creativity, Beijing Normal-Hong Kong Baptist University, Zhuhai, Guangdong, 519087, China. eugenechng@uic.edu.cn.
Jiaxin GaoSchool of Mathematics and Computer Science, Quanzhou Normal University, Quanzhou, Fujian, 362000, China.
Tao HongSchool of Mathematics and Computer Science, Quanzhou Normal University, Quanzhou, Fujian, 362000, China.

Funding

National Natural Science Foundation of China 62207022
6 · The paper itself

Abstract

Gesture-based interactions in a virtual reality (VR) setting can enhance our experience of traditional practices as part of preserving and communicating heritage. Cultural experiences embodied within VR environments are suggested to be an effective approach for experiencing intangible cultural heritage. Ceremonies, rituals, and related ancestral enactments are important for preserving cultural heritage. Kāi Bǐ Lǐ, also known as the First Writing Ceremony, is traditionally held for Chinese children before their first year of elementary school. However, gesture-based immersive VR for learning this tradition is new, and have not been developed within the community. This study focused on how users experienced learning cultural practices using gesture-based interactive VR across different age groups and hardware platforms. We first conducted an experiment with 60 participants (30 young adults and 30 children) using the First Writing Ceremony as a case study in which gestural interactions were elicited, designed, implemented, and evaluated. The study showed significant differences in play time and presence between the head-mounted display VR and desktop VR. In addition, children were less likely to experience fatigue than young adults. Following this, we conducted another study after eight months to investigate the VR systems' long-term learning effectiveness. This showed that children outperformed young adults in demonstrating greater knowledge retention. Our results and findings contribute to the design of gesture-based VR for different age groups across different platforms for experiencing, learning, and practicing cultural activities.

Indexed as

Cultural heritageDigital heritageEmbodied learningFirst Writing CeremonyGesture interactionLearning effectivenessUser experienceVirtual heritage

Identifiers

PMID41037186
PMCPMC12491145

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.