Evidence map›Paper›PMID 41023708›Full record

ArticleJournal of neuroengineering and rehabilitation2025

Evaluation of wrist and finger function in healthy children through music-based video game therapy.

Javier Urbina-Alarcón, Ana Angulo, Victoria E Abarca, Dante A Elias

Abstract read
In one paragraph

Article in Journal of neuroengineering and rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Javier Urbina-AlarcónBiomechanics and Applied Robotics Research Laboratory, Pontificia Universidad Católica del Perú, Lima, 15,008, Peru.
Ana AnguloBiomechanics and Applied Robotics Research Laboratory, Pontificia Universidad Católica del Perú, Lima, 15,008, Peru.
Victoria E AbarcaBiomechanics and Applied Robotics Research Laboratory, Pontificia Universidad Católica del Perú, Lima, 15,008, Peru. victoria.abarca@pucp.edu.pe.
Dante A EliasBiomechanics and Applied Robotics Research Laboratory, Pontificia Universidad Católica del Perú, Lima, 15,008, Peru.

Funding

CLC NIH HHS C0000008The Pontificia Universidad Católica del Perú supported this work through The Annual Research Project Competition CAP-PUCP-2022 2022-C-0008.
6 · The paper itself

Abstract

backgroundThe loss of hand and wrist function significantly impairs an individual's ability to perform everyday tasks, resulting in reduced independence and a lower quality of life. Neurological disorders, such as cerebral palsy, are among the leading causes of such impairments. These conditions often lead to difficulties with muscle strength, coordination, and motor control, impacting an individual's ability to manipulate objects. Cerebral palsy is a prevalent neurological disorder in children that often causes severe impairments in hand and wrist function. Traditional rehabilitation methods, such as physiotherapy, are effective but often suffer from poor adherence, especially in pediatric populations. Therefore, the use of engaging interventions, such as music-based and game-based therapies, holds significant promise for improving therapy adherence and effectiveness in children with cerebral palsy.

methodsThe proposed rehabilitation system integrates a wearable data glove with a music-based serious game to promote hand and wrist function in children with neurological impairments. The data glove, equipped with two inertial measurement unit sensors, detects hand and wrist movements, serving as the primary input device for the game. The game design incorporates music therapy elements, including metronome-based rhythms and volume feedback to motivate movement and enhance neuroplasticity. Three distinct games are designed to target wrist flexion and extension, ulnar and radial deviation, and gross motor grip.

resultsTen healthy pediatric participants completed all sessions under both music and no-music conditions. As the data were non-normal, the Wilcoxon signed-rank test was used. Statistically significant differences were found in all games, although effect sizes were small. These results suggest that music may subtly modulate motor performance. For example, in the Rocket game, music reduced variability and range of motion, suggesting more controlled wrist flexion/extension. In the Squirrel and Bubble games, music contributed to smoother movements and greater consistency in pinch grip, respectively. Usability survey data revealed high levels of user satisfaction and enjoyment, with items related to clarity, comfort, engagement, and particularly relaxation showing significant differences above neutral ([Formula: see text]).

conclusionsThis study provides exploratory evidence supporting the feasibility of music-based, game-driven rehabilitation tools in pediatric populations. Although the observed effects were modest, the system demonstrated high usability and acceptability. Future studies should include clinical populations, assess longer-term retention effects, and further investigate how music-induced relaxation may support engagement and treatment adherence in rehabilitation contexts.

Indexed as

FingersMusicMusic TherapyVideo GamesWristAdolescentCerebral PalsyChildFemaleHumansMaleWearable Electronic DevicesFingersHandMusic therapyNeurorehabilitationSerious gamesWrist

Identifiers

PMID41023708
PMCPMC12481883

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.