Evidence map›Paper›PMID 41013002›Full record

ArticleSensors (Basel, Switzerland)2025

Predicting Empathy and Other Mental States During VR Sessions Using Sensor Data and Machine Learning.

Emilija Kizhevska, Hristijan Gjoreski, Mitja Luštrek

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Emilija KizhevskaInstitut "Jožef Stefan", 1000 Ljubljana, Slovenia.ORCID 0000-0001-9676-5494
Hristijan GjoreskiFaculty of Electrical Engineering and Information Technologies, Ss. Cyril and Methodius University, 1000 Skopje, North Macedonia; hristijang@feit.ukim.edu.mk.ORCID 0000-0002-0770-4268
Mitja LuštrekInstitut "Jožef Stefan", 1000 Ljubljana, Slovenia.ORCID 0000-0003-3219-2935

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) is often regarded as the "ultimate empathy machine" because of its ability to immerse users in alternative perspectives and environments beyond physical reality. In this study, 105 participants (average age 22.43 ± 5.31 years, range 19-45, 75% female) with diverse educational and professional backgrounds experienced three-dimensional 360° VR videos featuring actors expressing different emotions. Despite the availability of established methodologies in both research and clinical domains, there remains a lack of a universally accepted "gold standard" for empathy assessment. The primary objective was to explore the relationship between the empathy levels of the participants and the changes in their physiological responses. Empathy levels were self-reported using questionnaires, while physiological attributes were recorded through various sensors. The main outcomes of the study are machine learning (ML) models capable of predicting state empathy levels and trait empathy scores during VR video exposure. The Random Forest (RF) regressor achieved the best performance for trait empathy prediction, with a mean absolute percentage error (MAPE) of 9.1%, and a standard error of the mean (SEM) of 0.32% across folds. For classifying state empathy, the RF classifier achieved the highest balanced accuracy of 67%, and a standard error of the proportion (SE) of 1.90% across folds. This study contributes to empathy research by introducing an objective and efficient method for predicting empathy levels using physiological signals, demonstrating the potential of ML models to complement self-reports. Moreover, by providing a novel dataset of VR empathy-eliciting videos, the work offers valuable resources for future research and clinical applications. Additionally, predictive models were developed to detect non-empathic arousal (78% balanced accuracy ± 0.63% SE) and to distinguish empathic vs. non-empathic arousal (79% balanced accuracy ± 0.41% SE). Furthermore, statistical tests explored the influence of narrative context, as well as empathy differences toward different genders and emotions. We also make available a set of carefully designed and recorded VR videos specifically created to evoke empathy while minimizing biases and subjective perspectives.

Indexed as

EmpathyMachine LearningVirtual RealityAdultEmotionsFemaleHumansMaleMiddle AgedSurveys and QuestionnairesYoung Adultempathymachine learningmental statessensor datavirtual reality

Identifiers

PMID41013002
PMCPMC12473375

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.