Evidence map›Paper›PMID 41012963›Full record

ArticleSensors (Basel, Switzerland)2025

Feature Analysis of Facial Color Information During Emotional Arousal in Japanese Older Adults Playing eSports.

Ryota Kikuchi, Hikaru Shirai, Chikako Ishizawa, Kenji Suehiro, Nobuaki Takahashi, Hiroki Saito, Takuya Kobayashi, Hisami Satake, Naoko Sato, Yoichi Kageyama

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Ryota KikuchiGraduate School of Engineering Science, Akita University, 1-1 Tegata Gakuen-machi, Akita-shi 010-8502, Akita, Japan.
Hikaru ShiraiGraduate School of Engineering Science, Akita University, 1-1 Tegata Gakuen-machi, Akita-shi 010-8502, Akita, Japan.
Chikako IshizawaGraduate School of Engineering Science, Akita University, 1-1 Tegata Gakuen-machi, Akita-shi 010-8502, Akita, Japan.
Kenji SuehiroCable Networks Akita Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Nobuaki TakahashiCable Networks Akita Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Hiroki SaitoCable Networks Akita Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Takuya KobayashiCable Networks Akita Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Hisami SatakeALL-A Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Naoko SatoALL-A Co., Ltd., 1-3 Yabase Minami-1tyoume, Akita-shi 010-0976, Akita, Japan.
Yoichi KageyamaGraduate School of Engineering Science, Akita University, 1-1 Tegata Gakuen-machi, Akita-shi 010-8502, Akita, Japan.ORCID 0000-0001-9958-1228

Funding

Japan Society for the Promotion of Science JP19K12909 and JP22K12215
6 · The paper itself

Abstract

Rapid digitalization has resulted in an increase in the number of older adults playing electronic sports (eSports). Therefore, it must be investigated whether eSports have a positive effect on cognitive function in older adults. We explored the traits of facial color modification in Japanese older individuals while playing eSports by employing the facial color analysis technique proposed in this study. With the aging population, eSports have garnered interest as a means of extending healthy life expectancy. The quantitative detection of emotions obtained from eSports can function as an indicator for evaluating the degree to which individuals enjoy the games and can aid in the assessment of eSports to extend healthy life expectancy. Thus, in this study, we aimed to develop an indicator for quantitatively assessing the emotions experienced while playing eSports. The investigation revealed that information on color saturation in the cheek region exhibited a distinct relationship with the emotions generated while playing eSports. The identified characteristics can also be utilized in techniques to estimate the emotions generated during eSports activities. This can contribute to the evaluation of eSports in extending the healthy life expectancy of older adults. Furthermore, it can aid in the development of technologies that support remote communication.

Indexed as

ArousalEmotionsFaceSportsAgedColorEast Asian PeopleFemaleHumansJapanMaleMiddle Agedaging populationcognitive functioncognitive impairmentdementiaeSportshealthy life expectancyolder adults

Identifiers

PMID41012963
PMCPMC12473606

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.