Evidence map›Paper›PMID 41009271›Full record

ArticleBehavioral sciences (Basel, Switzerland)2025

Static vs. Immersive: A Neuromarketing Exploratory Study of Augmented Reality on Packaging Labels.

Sebastiano Accardi, Carmelo Campo, Marco Bilucaglia, Margherita Zito, Margherita Caccamo, Vincenzo Russo

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Sebastiano AccardiDepartment of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.ORCID 0009-0007-0401-7837
Carmelo CampoDepartment of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.ORCID 0009-0002-8432-6464
Marco BilucagliaDepartment of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.ORCID 0000-0002-8718-2825
Margherita ZitoDepartment of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.ORCID 0000-0002-5604-9693
Margherita CaccamoConsorzio per la Ricerca nel Settore della Filiera Lattiero-Casearia e dell'Agroalimentare (CoRFiLaC), 97100 Ragusa, Italy.ORCID 0000-0003-3500-0724
Vincenzo RussoDepartment of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.ORCID 0000-0001-8717-6874

Funding

program PSR Sicilia 2014-2022, Misura 16.1 G51J23000360009
6 · The paper itself

Abstract

Augmented Reality (AR) is a technology adopted by brands to innovate packaging and improve communication with consumers. Companies integrate AR features into their packaging, choosing between different approaches. However, it is still unclear how different AR typologies can influence consumers' perceptions during the interaction. For this purpose, this exploratory study aims to analyze the differences between two types of AR-static vs. immersive-applied to packaging, evaluating their impact and effectiveness on consumers. A within-subjects design, on a sample of 20 participants, was employed using neuroscientific techniques (electroencephalography, heart rate, and skin conductance) to explore the cognitive and emotional engagement based on the AR interaction, as well as self-report measures (Augmented Reality Immersion, Perceived Informativeness and Authenticity). Neurophysiological findings indicated that the immersive AR application elicited a greater emotional and partially cognitive engagement, as well as a higher perceived immersion, according to self-reports. The study's findings offer a deeper understanding of how consumers' perceptions can change in response to different types of AR content. Although AR is not yet widely accessible as a marketing tool for brands, its growing technological feasibility makes it relevant to know its potential effects on consumers. Thus, this study will offer useful insights for companies to direct their investments toward AR applications in marketing campaigns.

Indexed as

augmented realityconsumer neuroscienceEEGemotionsimmersiveneuromarketingpackaging

Identifiers

PMID41009271
PMCPMC12466692

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.