ArticleJournal of medical imaging (Bellingham, Wash.)2025
Gamification for emergency radiology education and image perception: stab the diagnosis.
Article in Journal of medical imaging (Bellingham, Wash.), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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4 authors.
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Abstract
Purpose: Gamification can be a helpful adjunct to education and is increasingly used in radiology. We aim to determine if using a gamified framework to teach medical trainees about emergency radiology can improve perceptual and interpretive skills and facilitate learning. Approach: We obtained approval from the Institutional Review Board, and participation was voluntary. Participants received training at the RadSimPE radiology workstation simulator and were shown three sets of computed tomography images related to emergency radiology diagnoses. Participants were asked to state their certainty that an abnormality was not present, localize it if present, and give their confidence in localization. Between case sets 1 and 2, the experimental group was provided with gamified emergency radiology training on the Stab the Diagnosis program, whereas the control group was not. Following the session, participants completed an eight-question survey to assess their thoughts about the training. Results: A total of 36 medical trainees participated. Both the experimental group and control group improved in localization accuracy, but the experimental group's localization confidence was significantly greater than the control group ( Conclusions: Gamification may be a valuable adjunct to conventional methods in radiology education and may improve trainee confidence.
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