Evidence map›Paper›PMID 40989272›Full record

ArticleFrontiers in psychology2025

Preventing suicide among older women in China: the integration of gamified group-based exercise in a virtual reality environment.

Jinjin Zhang

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Jinjin ZhangZhengzhou Technology and Business University, Zhengzhou, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: Suicide among elderly women has increasingly been recognized as a significant public health concern, necessitating the development of innovative, evidence-based interventions tailored to this vulnerable population. This study aimed to examine the effectiveness of gamified group-based physical activity in a virtual reality (VR) environment for enhancing psychological resilience and reducing suicidal ideation among elderly women. Methods: A randomized controlled trial (RCT) design with convenience sampling was adopted for this study. A total of 120 elderly women with clinically confirmed suicidal ideation were recruited through purposive announcements at senior care facilities in Beijing, China, and were then randomly allocated into experimental ( Results: The findings revealed statistically significant improvements in both subjective vitality and life hope scores among participants in the experimental group compared to those in the control group ( Conclusion: These findings highlight that gamified VR-based group exercise is a promising non-pharmacological approach for improving psychological well-being and mitigating suicide risk in elderly women. By combining immersive technology, social engagement, and motivational components, such interventions offer an effective, engaging, and scalable strategy to address mental health challenges in aging populations.

Indexed as

elderly womengamified exercisemental healthsocial exercise interventionVR training

Identifiers

PMID40989272
PMCPMC12450890

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.