Evidence map›Paper›PMID 40989220›Full record

ArticleJournal of eye movement research2025

Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions.

Haiting Lan, Sixin Liao, Jan-Louis Kruger, Michael J Richardson

Abstract read
In one paragraph

Article in Journal of eye movement research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Haiting LanDepartment of Linguistics, Macquarie University, Wallumattagal Campus, Macquarie Park, NSW 2109, Australia; sixin.liao@mq.edu.au (S.L.); janlouis.kruger@mq.edu.au (J.-L.K.).ORCID https://orcid.org/0009-0004-2061-7339
Sixin LiaoDepartment of Linguistics, Macquarie University, Wallumattagal Campus, Macquarie Park, NSW 2109, Australia; sixin.liao@mq.edu.au (S.L.); janlouis.kruger@mq.edu.au (J.-L.K.).
Jan-Louis KrugerDepartment of Linguistics, Macquarie University, Wallumattagal Campus, Macquarie Park, NSW 2109, Australia; sixin.liao@mq.edu.au (S.L.); janlouis.kruger@mq.edu.au (J.-L.K.).
Michael J RichardsonPerformance and Expertise Research Center, Macquarie University, Wallumattagal Campus, Macquarie Park, NSW 2109, Australia; michael.j.richardson@mq.edu.au.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Written language is a common component among the multimodal representations that help players construct meanings and guide actions in video games. However, how players process texts in video games remains underexplored. To address this, the current exploratory eye-tracking study examines how players processed subtitled instructions and resultant game performance. Sixty-four participants were recruited to play a videogame set in a foggy desert, where they were guided by subtitled instructions to locate, corral, and contain robot agents (targets). These instructions were manipulated into three modalities: visual-only (with subtitled instructions only), auditory only (with spoken instructions), and visual-auditory (with both subtitled and spoken instructions). The instructions were addressed to participants (as relevant subtitles) or their AI teammates (as irrelevant subtitles). Subtitle-level results of eye movements showed that participants primarily focused on the relevant subtitles, as evidenced by more fixations and higher dwell time percentages. Moreover, the word-level results indicate that participants showed lower skipping rates, more fixations, and higher dwell time percentages on words loaded with immediate action-related information, especially in the absence of audio. No significant differences were found in player performance across conditions. The findings of this study contribute to a better understanding of subtitle processing in video games and, more broadly, text processing in multimedia contexts. Implications for future research on digital literacy and computer-mediated text processing are discussed.

Indexed as

attentional allocationeye movementssubtitle processingtext processingvideo games

Identifiers

PMID40989220
PMCPMC12452717

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.