ArticleFrontiers in neurorobotics2025
Dynamic graph neural networks for UAV-based group activity recognition in structured team sports.
Article in Frontiers in neurorobotics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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Who cites it
2 citing papers in PubMed.
- Assessment of basketball players' motion quality degradation by video-based virtual sensing and the AGCN-Mamba network.BMC sports science, medicine & rehabilitation · 2026Article
- Recent advances in the application of artificial intelligence and wearable devices in volleyball.Frontiers in sports and active living · 2026Review
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Authors and funding
7 authors.
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Abstract
Introduction: Understanding group actions in real-world settings is essential for the advancement of applications in surveillance, robotics, and autonomous systems. Group activity recognition, particularly in sports scenarios, presents unique challenges due to dynamic interactions, occlusions, and varying viewpoints. To address these challenges, we develop a deep learning system that recognizes multi-person behaviors by integrating appearance-based features (HOG, LBP, SIFT), skeletal data (MediaPipe, MOCON), and motion features. Our approach employs a Dynamic Graph Neural Network (DGNN) and Bi-LSTM architecture, enabling robust recognition of group activities in diverse and dynamic environments. To further validate our framework's adaptability, we include evaluations on Volleyball and SoccerTrack UAV-recorded datasets, which offer unique perspectives and challenges. Method: Our framework integrates YOLOv11 for object detection and SORT for tracking to extract multi-modal features-including HOG, LBP, SIFT, skeletal data (MediaPipe), and motion context (MOCON). These features are optimized using genetic algorithms and fused within a Dynamic Graph Neural Network (DGNN), which models players as nodes in a spatio-temporal graph, effectively capturing both spatial formations and temporal dynamics. Results: We evaluated our framework on three datasets: a volleyball dataset, SoccerTrack UAV-based soccer dataset, and NBA basketball dataset. Our system achieved 94.5% accuracy on the volleyball dataset (mAP: 94.2%, MPCA: 93.8%) with an inference time of 0.18 s per frame. On the SoccerTrack UAV dataset, accuracy was 91.8% (mAP: 91.5%, MPCA: 90.5%) with 0.20 s inference, and on the NBA basketball dataset, it was 91.1% (mAP: 90.8%, MPCA: 89.8%) with the same 0.20 s per frame. These results highlight our framework's high performance and efficient computational efficiency across various sports and perspectives. Discussion: Our approach demonstrates robust performance in recognizing multi-person actions across diverse conditions, highlighting its adaptability to both conventional and UAV-based video sources.
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