Evidence map›Paper›PMID 40982800›Full record

ArticleJMIR research protocols2025

Examining the Effect of Virtual Reality-Based Fast-Food Marketing on Eating-Related Outcomes in Young Adults: Protocol for a Randomized Controlled Trial.

Omni Cassidy, Emma Boyland, Susan Persky, Andrea B Troxel, Brian Elbel

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in JMIR research protocols, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06917391 (The Young Adults' Experiences With Virtual Reality), which is not on this map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06917391 narecruitingnot on this map

The Young Adults' Experiences With Virtual Reality (YAES VR) Study

TypeinterventionalSponsorNYU Langone HealthRan2025 to 2028Enrolled200ConditionsPopulation HealthArmsWendyverse VR food marketing experience, Nikeland VR non-food marketing experience
3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Omni CassidyDivision of Health and Behavior, Department of Population Health, NYU Grossman School of Medicine/Langone Health, New York, NY, United States.ORCID 0000-0002-1718-2387
Emma BoylandDepartment of Psychology, Institute of Population Health,, University of Liverpool, Liverpool, United Kingdom.ORCID 0000-0001-8384-4994
Susan PerskySocial and Behavioral Research Branch, National Human Genome Research Institute, National Institutes of Health, Bethesda, MD, United States.ORCID 0000-0002-7768-5744
Andrea B TroxelDivision of Biostatistics, Department of Population Health, NYU Grossman School of Medicine/Langone Health, New York, NY, United States.ORCID 0000-0002-1393-3075
Brian ElbelDivision of Health and Behavior, Department of Population Health, NYU Grossman School of Medicine/Langone Health, New York, NY, United States.ORCID 0000-0003-1615-9430

Funding

Project-005UL1TR001445 · NCATS · NEW YORK UNIVERSITY SCHOOL OF MEDICINE · PI BREDELLA, MIRIAM ANTOINETTE, HOCHMAN, JUDITH S · 2015 to 2025
$103.5M
The effect of virtual reality-based food marketing on biological hunger signals and purchase intention in young adultsK01MD019320 · NIMHD · NEW YORK UNIVERSITY SCHOOL OF MEDICINE · PI Omni Cassidy · 2024 to 2026
$407k
NCATS NIH HHS UL1 TR001445NIMHD NIH HHS K01 MD019320
6 · The paper itself

Abstract

backgroundBlack communities, compared to White communities, are disproportionately targeted with more unhealthy food advertisements on television and social media. Exposure to unhealthy food and beverage marketing is associated with appetitive sensations, purchase intention, and intake behaviors, which may contribute to poor overall diet quality and worsening nutritional disparities in Black communities. Despite the negative effects, food and beverage companies are expanding their reach and harnessing advanced technology to create immersive experiences using virtual reality (VR). Black young adults may be uniquely vulnerable.

objectiveWe aim to explore the effect of a VR-based fast-food marketing experience (compared with a VR-based nonfood control) on purchase intention, arousal, and hunger in a sample of Black and White young adults.

methodsWe will recruit 200 Black and White young adults (aged 18-24 years) from the New York City metropolitan area for a 1-time, 2-hour laboratory-based study. After screening and obtaining informed consent, eligible participants will be randomized to 1 of 2 VR conditions: a VR-based fast-food marketing experience (Wendyverse; experimental) or a VR-based nonfood control (Nikeland). In the Wendyverse, users can order from the restaurant operated by Wendy's, play games, meet others who may be visiting the Wendyverse, and access codes that can be used to obtain free food at physical restaurants. The control condition will be the Nikeland app, where participants can play sports, try on apparel, and engage with celebrity athletes. Study personnel will provide a 5-minute training session to participants before beginning the experiment to ensure that they feel comfortable in the VR environment. Participants will otherwise engage with the VR app independently. The primary outcomes will be fast-food purchase intention, assessed via a self-report questionnaire; arousal, assessed via electrodermal activity or skin conductance; and hunger, assessed via salivary reactivity. We will also conduct secondary analyses to examine interactions by race, ethnicity, and food or nutrition insecurity as a proxy for socioeconomic status. Analyses of covariance and multiple linear regressions will be conducted to examine the effects of VR-based fast-food marketing exposure on the relevant outcomes (compared to the control).

resultsThis study was funded by the National Institute on Minority Health and Health Disparities in September 2024. Recruitment is expected to begin in September 2025. We expect to complete data collection by October 2026 and begin data cleaning and analysis in November 2026.

conclusionsOn the basis of previous research and data, we anticipate that young adults randomized to view VR-based food and beverage marketing will self-report higher purchase intention and demonstrate stronger arousal and hunger. The data will be used to support future research and improve the understanding of the effects of digital forms of unhealthy food and beverage marketing on young people.

trial registrationClinicalTrials.gov NCT06917391; https://clinicaltrials.gov/study/NCT06917391. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): PRR1-10.2196/69096.

Indexed as

Fast FoodsFeeding BehaviorMarketingVirtual RealityAdolescentBlack or African AmericanFemaleHumansHungerMaleNew York CityRandomized Controlled Trials as TopicWhiteYoung Adultdigital food and beverage marketinghungerobesitypurchase intentionvirtual reality

Identifiers

PMID40982800
PMCPMC12501532

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.