ArticleBiomedical engineering education2024
Phenomenological Evaluation of an Undergraduate Clinical Needs Finding Skills Through a Virtual Reality Clinical Immersion Platform.
Article in Biomedical engineering education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
2 citing papers in PubMed.
- Voice of the Customer Videos: An Educational Tool to Identify Unmet Clinical Needs and Develop Empathy for Medical Device Users.Biomedical engineering education · 2026Article
- Insights from a Virtual Clinical Immersion Program.Biomedical engineering education · 2025Article
Corrections and comments
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Authors and funding
2 authors.
Funding
Abstract
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is limited. BME students need to be trained to identify and evaluate unmet clinical needs through observation and experience to remain competitive in the medical device landscape. To be able to allow students to immerse themselves into clinical environments remotely and be able to visualize the full spectrum of healthcare workers and equipment that support a procedure beyond what is available through online video records, we have developed a virtual reality (VR) clinical immersion platform. The applicability and overall student satisfaction of using VR learning environments was investigated through a pilot undergraduate BME unmet clinical needs finding course in the spring of 2022. Pre- and post-course survey analyses revealed that the VR clinical immersion experiences did greatly increase immersion within a medical procedure, and students felt sensations of presence and embodiment. Given the results of this study, VR learning environments can provide a means for students to perform unmet clinical needs through virtual clinical immersion. However, these technologies to support environments should be readily accessible within the classroom.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.