Evidence map›Paper›PMID 40955106›Full record

ArticleJMIR serious games2025

ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study.

Cecile Marie Yelnik, Aurélie Daumas, Yanele Poteaux, Annie Standaert, Natacha Grimbert, Raphaël Favory, Pierre Ravaux, Marc Lambert, Katia Quelennec

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Cecile Marie YelnikCHU Lille, Département de Médecine Polyvalentes et de Post-Urgences, Univ. Lille, Hôpital Calmette, Bd du Professeur Jules Leclercq, Lille, 59000, France, 33 320445479.ORCID http://orcid.org/0000-0003-4260-5035
Aurélie DaumasInternal Medicine and Therapeutics Department, La Timone, Assistance Publique-Hôpitaux de Marseille (AP-HM), Aix-Marseille Univ, Marseille, France.ORCID http://orcid.org/0000-0002-6576-3274
Yanele PoteauxDAPI, Univ. Lille, Lille, France.ORCID http://orcid.org/0009-0001-4433-2360
Annie StandaertInserm, CHU Lille, U1286 -INFINITE- Institute for Translational Research in Inflammation, Univ. Lille, Lille, France.ORCID http://orcid.org/0000-0002-7752-3964
Natacha GrimbertDépartement de Pharmacie Officinale, UFR3S - pharmacie, Lille, France.ORCID http://orcid.org/0009-0001-2774-5956
Raphaël FavoryU1167 -RID-AGE- Facteurs de risque et déterminants moléculaires des maladies liées au vieillissement, Institut Pasteur de Lille, Inserm, Lille, France.ORCID http://orcid.org/0000-0001-7772-2608
Pierre RavauxDépartement de Pharmacie Officinale, UFR3S - pharmacie, Lille, France.ORCID http://orcid.org/0000-0001-9015-385X
Marc LambertCHU Lille, Département de Médecine Polyvalentes et de Post-Urgences, Univ. Lille, Hôpital Calmette, Bd du Professeur Jules Leclercq, Lille, 59000, France, 33 320445479.ORCID http://orcid.org/0000-0002-3485-8238
Katia QuelennecDAPI, Univ. Lille, Lille, France.ORCID http://orcid.org/0000-0002-7318-7449

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Junior doctors often demonstrate insufficient prescribing skills, highlighting the need to enhance undergraduate medical training in this area. Serious games (SGs) have proven effective in teaching knowledge and skills across various medical specialties including surgery and emergency care. To our knowledge, no SG specifically dedicated to prescribing has been developed to date. Our objective was to develop a new educational program, based on a learning game designed to enhance medical students' competencies in safe and effective prescribing. Objective: This study aimed to describe ADRENALINE, a learning game designed to promote safe and effective prescribing, and to report feedback from sixth-year undergraduate medical students at our medical school after the first year of its implementation in the therapeutics curriculum. Methods: This study implemented an interactive educational program based on Kolb experiential learning theory to enhance safe and effective prescribing skills among sixth-year medical students. The program followed 3 phases: a preliminary in-person lecture introducing the SG ADRENALINE, autonomous gameplay, and a final debriefing lecture. ADRENALINE, accessible via university platform Moodle (Andrews Lyons) on multiple devices, was developed using MOSAIC software (Katia Quelennec), a software program created to develop evolutive SG based on real-life professional situations, and includes 20 realistic clinical scenarios of varying difficulty, requiring students to make therapeutic decisions and receive immediate feedback. Players advance through levels based on performance, with ongoing support from professors via feedback and a dedicated forum. The program was integrated into the therapeutic curriculum of Lille University, and participation was voluntary. All 598 sixth-year students were invited to access the game via email and to participate in pre- and postintervention surveys assessing usage patterns, satisfaction, and learning outcomes. Results: Between November 2023 and March 2024, 272 sixth-year students accessed the ADRENALINE program. Of these, 201/272 (73.9%) students completed at least one scenario and obtained scores ranging from 16.5 to 100 out of 100. Pretest survey responses (n=99 answers) indicated that 92/99 (93%) students identified as gamers and believed that SGs could be relevant for their medical education. Posttest survey responses (n=50 answers) reflected a high level of satisfaction among participants. Most students reported that ADRENALINE helps them apply academic knowledge in real-world context, feel more confident with prescribing and managing adverse drug reactions, improve their prescribing skills, and better prepare for the national Objective Structured Clinical Examination. Conclusions: We developed a learning game focused on medical prescribing, designed to be easily shared with other French-speaking medical schools. Although only 201/598 (33.6%) students engaged with this initial version, 85% (42/50) of the feedback received was positive, indicating strong student interest and supporting the educational value of a game-based approach to enhance prescribing skills among undergraduate medical students.

Indexed as

game-based learninglearning gamesmedical educationmedical prescriptionserious gametherapeutic

Identifiers

PMID40955106
PMCPMC12437880

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.