Evidence map›Paper›PMID 40953316›Full record

ArticleJMIR serious games2025

Virtual Reality for Workplace Violence Training of Health Care Workers: Pilot Mixed Methods Usability Study.

Daniel Isaiah Jackson, Thipkanok Wongphothiphan, John Luna, Tensing Maa, Mary A Fristad, Yungui Huang, Brittany Schaffner, Jennifer Reese, Jason Wheeler, Brandon Abbott and 1 more

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Daniel Isaiah JacksonCenter for Biobehavioral Health, Abigail Wexner Research Institute, Nationwide Children's Hospital, 431 S 18th Street, Columbus, OH, 43205, United States, +1 6147222000.ORCID http://orcid.org/0009-0009-4751-1063
Thipkanok WongphothiphanIT Research and Innovation, Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0001-6719-5090
John LunaIT Research and Innovation, Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0002-6404-8770
Tensing MaaCenter for Clinical Excellence, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0001-6104-8401
Mary A FristadDivision of Child and Family Psychiatry, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0002-3189-2166
Yungui HuangIT Research and Innovation, Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0003-3265-9902
Brittany SchaffnerDivision of Child and Family Psychiatry, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0009-0002-7118-1083
Jennifer ReeseDivision of Child and Family Psychiatry, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0000-0003-4948-7203
Jason WheelerIT Research and Innovation, Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0009-0008-7746-9399
Brandon AbbottIT Research and Innovation, Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.ORCID http://orcid.org/0009-0002-8983-0432
Emre SezginCenter for Biobehavioral Health, Abigail Wexner Research Institute, Nationwide Children's Hospital, 431 S 18th Street, Columbus, OH, 43205, United States, +1 6147222000.ORCID http://orcid.org/0000-0001-8798-9605

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Workplace violence (WPV) is a growing concern in health care, adversely impacting frontline providers, patients, and visitors. Traditional training programs have demonstrated limited long-term effectiveness in equipping health care professionals with de-escalation and crisis management skills. Virtual reality (VR) may offer an opportunity to create an innovative, immersive, and engaging platform for WPV training that could address the limitation of conventional methods. Objective: The aim of this pilot usability study was to assess the user experience of a prototype VR training course designed to prepare frontline health care staff for WPV scenarios. We evaluated the VR system's practicality, engagement, and perceived value and identified areas for improvement. Methods: A cross-sectional, mixed methods study was conducted with 13 frontline health care providers. Four pilot-training modules were developed and deployed in a VR environment on stand-alone headsets to address a variety of topics around WPV: Situational Awareness, Self-Awareness and Self-Regulation, Team Dynamics, and Evasive Maneuvers. Participants engaged with each module while providing qualitative feedback during the training. Qualitative feedback was analyzed using a rapid qualitative analysis technique. After completing the pilot training courses, participants completed surveys on usability (System Usability Scale) and user experience (mini Player Experience Inventory) and shared first impressions via Reaction Cards. Results: Participants found the pilot VR training to be engaging (mini Player Experience Inventory; mean 5.23, SD 1.34), with 89% of Reaction Card responses reflecting positive impressions such as "valuable," "creative," and "accessible." However, the overall System Usability Scale score (mean 63.30, SD 9.53) indicated room for improvement in usability. Although participants identified the VR system as manageable and intuitive, first-time users experienced challenges navigating the virtual environment. We identified four themes from qualitative feedback: (1) Perceived Value, (2) Technical and Navigational Barriers, (3) User Preferences, and (4) Vision. Participants described the VR training modules as refreshing due to the immersion in complex environments and noted areas for improvements in the tone and emotional expressiveness of nonplayer characters. Conclusions: Despite reported limitations, VR training has the potential to be a useful WPV training tool. It offers an immersive, hands-on, and safe environment for health care professionals to practice but may present challenges in engaging learners with the training objectives initially. While overall engagement and value in the training were high, refining dialogue realism and technical usability will support wider adoption. Future iterations of the pilot material may benefit from exploring role-specific content, multiplayer functionality, and integration of artificial intelligence-driven interactions to enhance responsiveness. Further research should compare VR WPV trainings with traditional trainings to evaluate differences in short- and long-term training effectiveness.

Indexed as

frontline health care staffinterprofessionalmixed methodsusabilityvirtual realityworkplace violence

Identifiers

PMID40953316
PMCPMC12435754

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.