Evidence map›Paper›PMID 40942927›Full record

ArticleSensors (Basel, Switzerland)2025

When Action Speaks Louder than Words: Exploring Non-Verbal and Paraverbal Features in Dyadic Collaborative VR.

Dennis Osei Tutu, Sepideh Habibiabad, Wim Van den Noortgate, Jelle Saldien, Klaas Bombeke

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Dennis Osei Tutuimec-mict-UGent, Department of Communication Sciences, Ghent University, Miriam Makebaplein 1, 9000 Ghent, Belgium.ORCID 0000-0003-4714-5373
Sepideh Habibiabadimec-mict-UGent, Department of Communication Sciences, Ghent University, Miriam Makebaplein 1, 9000 Ghent, Belgium.ORCID 0009-0003-7682-1091
Wim Van den Noortgateimec-itec-KULeuven, Department of Psychology and Educational Sciences, KU Leuven, Etienne Sabbelaan 51, 8500 Kortrijk, Belgium.ORCID 0000-0003-4011-219X
Jelle Saldienimec-mict-UAntwerpen, Department of Product Development, University of Antwerp, Paardenmarkt 94, 2000 Antwerp, Belgium.ORCID 0000-0003-2557-3764
Klaas Bombekeimec-mict-UGent, Department of Communication Sciences, Ghent University, Miriam Makebaplein 1, 9000 Ghent, Belgium.ORCID 0000-0003-2056-1246

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Soft skills such as communication and collaboration are vital in both professional and educational settings, yet difficult to train and assess objectively. Traditional role-playing scenarios rely heavily on subjective trainer evaluations-either in real time, where subtle behaviors are missed, or through time-intensive post hoc analysis. Virtual reality (VR) offers a scalable alternative by immersing trainees in controlled, interactive scenarios while simultaneously capturing fine-grained behavioral signals. This study investigates how task design in VR shapes non-verbal and paraverbal behaviors during dyadic collaboration. We compared two puzzle tasks: Task 1, which provided shared visual access and dynamic gesturing, and Task 2, which required verbal coordination through separation and turn-taking. From multimodal tracking data, we extracted features including gaze behaviors (eye contact, joint attention), hand gestures, facial expressions, and speech activity, and compared them across tasks. A clustering analysis explored whether o not tasks could be differentiated by their behavioral profiles. Results showed that Task 2, the more constrained condition, led participants to focus more visually on their own workspaces, suggesting that interaction difficulty can reduce partner-directed attention. Gestures were more frequent in shared-visual tasks, while speech became longer and more structured when turn-taking was enforced. Joint attention increased when participants relied on verbal descriptions rather than on a visible shared reference. These findings highlight how VR can elicit distinct soft skill behaviors through scenario design, enabling data-driven analysis of collaboration. This work contributes to scalable assessment frameworks with applications in training, adaptive agents, and human-AI collaboration.

Indexed as

SpeechVirtual RealityAdultAttentionCooperative BehaviorFacial ExpressionFemaleGesturesHumansMaleNonverbal CommunicationYoung Adultcollaborationcommunicationmultimodal behavior trackingsoft skills trainingVR interaction analysis

Identifiers

PMID40942927
PMCPMC12430992

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.