Evidence map›Paper›PMID 40940424›Full record

ArticleScientific reports2025

The effects of biophilic design on steering performance in virtual reality.

Fariba Mostajeran, Moritz Friedrich, Frank Steinicke, Simone Kühn, Wolfgang Stuerzlinger

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Fariba MostajeranDepartment of Informatics, Human-Computer Interaction Group, University of Hamburg, Hamburg, 22527, Germany. fariba.mostajeran.gourtani@uni-hamburg.de.
Moritz FriedrichDepartment of Informatics, Human-Computer Interaction Group, University of Hamburg, Hamburg, 22527, Germany.
Frank SteinickeDepartment of Informatics, Human-Computer Interaction Group, University of Hamburg, Hamburg, 22527, Germany.
Simone KühnClinic and Polyclinic for Psychiatry and Psychotherapy, Neural Plasticity Group, University Medical Center Hamburg-Eppendorf, Hamburg, 20246, Germany.
Wolfgang StuerzlingerSchool of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, V3T 0A3, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Biophilic design aims to connect people to nature by incorporating natural elements such as plants in built environments. In immersive virtual reality (VR) environments, experiments have shown that, for instance, the presence of virtual plants in VR leads to higher cognitive performance and psychological well-being. However, it has not been investigated so far whether such effects extend to the performance of spatial interaction tasks such as path steering. In this paper, we explore the effects of the presence of virtual plants in an immersive virtual office environment on path steering performance in VR. For this purpose, we combined and replicated two previous studies in this field. The results of our study did not find an effect of the presence of virtual plants on steering time, as our participants performed all steering tasks in a similar amount of time in both biophilic and non-biophilic environments. We could, however, replicate one of the original studies on path steering in VR by Liu et al. and show that the steering time in our study also follows the extension of the steering law proposed in their work. Accordingly, we found not only a significant effect of the length ([Formula: see text], effect size: partial eta squared [Formula: see text]) and width ([Formula: see text], effect size =.96) of the steering path, but also a significant effect of the path curvature ([Formula: see text], effect size [Formula: see text]) on the time needed for steering through the path. We also found significant effects of path latitude ([Formula: see text], effect size [Formula: see text]) and longitude ([Formula: see text], effect size [Formula: see text]) on steering time. Our findings challenge the previous research, which demonstrated the positive effects of biophilic design in VR on cognitive processes, and therefore, pave the path for future work to better understand the effects of biophilic design on users' performance in VR.

Indexed as

Virtual RealityAdultFemaleHumansMaleUser-Computer InterfaceYoung Adult

Identifiers

PMID40940424
PMCPMC12432245

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.