Evidence map›Paper›PMID 40910024›Full record

ArticleFrontiers in bioinformatics2025

Using reinforcement learning in genome assembly: in-depth analysis of a Q-learning assembler.

Kleber Padovani, Rafael Cabral Borges, Roberto Xavier, André Carlos Carvalho, Anna Reali, Annie Chateau, Ronnie Alves

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In one paragraph

Article in Frontiers in bioinformatics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

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0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Kleber PadovaniCenter for Higher Studies of Itacoatiara, University of the State of Amazonas, Itacoatiara, Amazonas, Brazil.
Rafael Cabral BorgesData Science, Vale Institute of Technology, Belém, Pará, Brazil.
Roberto XavierData Science, Vale Institute of Technology, Belém, Pará, Brazil.
André Carlos CarvalhoInstitute of Mathematics and Computer Sciences, University of São Paulo, São Carlos, São Paulo, Brazil.
Anna RealiPolytechnic School, University of São Paulo, São Paulo, Brazil.
Annie ChateauLaboratory of Computer Science, Robotics and Microelectronics of Montpellier, University of Montpellier, Montpellier, France.
Ronnie AlvesData Science, Vale Institute of Technology, Belém, Pará, Brazil.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Genome assembly remains an unsolved problem, and de novo strategies (i.e., those run without a reference) are relevant but computationally complex tasks in genomics. Although de novo assemblers have been previously successfully applied in genomic projects, there is still no "best assembler", and the choice and setup of assemblers still rely on bioinformatics experts. Thus, as with other computationally complex problems, machine learning has emerged as an alternative (or complementary) way to develop accurate, fast and autonomous assemblers. Reinforcement learning has proven promising for solving complex activities without supervision, such as games, and there is a pressing need to understand the limits of this approach to "real-life" problems, such as the DNA fragment assembly problem. In this study, we analyze the boundaries of applying machine learning via reinforcement learning (RL) for genome assembly. We expand upon the previous approach found in the literature to solve this problem by carefully exploring the learning aspects of the proposed intelligent agent, which uses the Q-learning algorithm. We improved the reward system and optimized the exploration of the state space based on pruning and in collaboration with evolutionary computing (>300% improvement). We tested the new approaches on 23 environments. Our results suggest the unsatisfactory performance of the approaches, both in terms of assembly quality and execution time, providing strong evidence for the poor scalability of the studied reinforcement learning approaches to the genome assembly problem. Finally, we discuss the existing proposal, complemented by attempts at improvement that also proved insufficient. In doing so, we contribute to the scientific community by offering a clear mapping of the limitations and challenges that should be taken into account in future attempts to apply reinforcement learning to genome assembly.

Indexed as

artificial intelligencebioinformaticsgenome assemblymachine learningq-learningreinforcement learning

Identifiers

PMID40910024
PMCPMC12405310

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.