ArticleFrontiers in bioinformatics2025
Using reinforcement learning in genome assembly: in-depth analysis of a Q-learning assembler.
Article in Frontiers in bioinformatics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Using reinforcement learning in genome assembly: in-depth analysis of a Q-learning assembler.Frontiers in bioinformatics · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Genome assembly remains an unsolved problem, and de novo strategies (i.e., those run without a reference) are relevant but computationally complex tasks in genomics. Although de novo assemblers have been previously successfully applied in genomic projects, there is still no "best assembler", and the choice and setup of assemblers still rely on bioinformatics experts. Thus, as with other computationally complex problems, machine learning has emerged as an alternative (or complementary) way to develop accurate, fast and autonomous assemblers. Reinforcement learning has proven promising for solving complex activities without supervision, such as games, and there is a pressing need to understand the limits of this approach to "real-life" problems, such as the DNA fragment assembly problem. In this study, we analyze the boundaries of applying machine learning via reinforcement learning (RL) for genome assembly. We expand upon the previous approach found in the literature to solve this problem by carefully exploring the learning aspects of the proposed intelligent agent, which uses the Q-learning algorithm. We improved the reward system and optimized the exploration of the state space based on pruning and in collaboration with evolutionary computing (>300% improvement). We tested the new approaches on 23 environments. Our results suggest the unsatisfactory performance of the approaches, both in terms of assembly quality and execution time, providing strong evidence for the poor scalability of the studied reinforcement learning approaches to the genome assembly problem. Finally, we discuss the existing proposal, complemented by attempts at improvement that also proved insufficient. In doing so, we contribute to the scientific community by offering a clear mapping of the limitations and challenges that should be taken into account in future attempts to apply reinforcement learning to genome assembly.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.