ArticleScientific reports2025
Associations between alcohol consumption and spending on gambling like mechanisms in video games.
Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Chasing the Present: Cognitive Distortions, Time Perspective, and Alcohol use in Adolescent Gambling.Journal of gambling studies · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
Loot boxes are purchasable digital containers in video games that hold randomised rewards. Many loot boxes meet both psychological and legal criteria for gambling. Previous studies have linked risky engagement with, and increased spending on, loot boxes with both problem gambling and excessive gaming symptomatology. Given similarities between loot boxes and conventional gambling, and the well documented relationship between alcohol and gambling, this study examined whether loot box spending was associated with drinking behaviours. In a pre-registered study, participants (N = 199) from Australia, Aotearoa (New Zealand), and the United States completed an online survey assessing alcohol consumption, loot box spending behaviours, and problem gambling and gaming symptomatology. Small-to-moderate positive correlations between drinking during gaming sessions and increased risky loot box engagement and spending were observed. In contrast, measures of problematic alcohol consumption did not correlate with increased spending or risky engagement with loot boxes. Results suggest that drinking alcohol while gaming may be associated with risky engagement with, and increased spending on, loot boxes.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.