ReviewPhysiological research2025
Virtual Reality-Based Rehabilitation Therapy.
Review in Physiological research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
6 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Neuroplasticity Mechanism of Stroke Rehabilitation Training System Based on Virtual Reality: A Review.Sensors (Basel, Switzerland) · 2026Pooled it
- The effectiveness of virtual reality-based exercises in patients with symptomatic knee osteoarthritis: randomized controlled study.Revista da Associacao Medica Brasileira (1992) · 2026Trial
- Comparison of Motor Learning Abilities Using Balance Training in Young and Senior Women.Physiological research · 2026Article
- Effects of Virtual Reality-Based Interventions on Neuropathic Pain in Individuals with Spinal Cord Injury: A Meta-Analysis of Randomized Controlled Trials.Journal of pain research · 2026Review
- Spaceflight human optimization and performance: positioning astronauts in an operational framework to promote health, fitness, and mission readiness.Frontiers in physiology · 2026Review
- Progress in the application of virtual reality technology in the rehabilitation of patients with pusher syndrome after stroke.Frontiers in neurologyReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This minireview describes recent advances in high-tech innovations on virtual reality (VR) aiding physical and cognitive recovery from neuromuscular disorders, notably useful for post-stroke rehabilitation. VR is a computer-generated technique that engulfs users in 3D multisensory interactive feedback. This technique creates simulations of realistic situations that can be manipulated by a user. It provides a spectrum of benefits in both physical and cognitive rehabilitation in the wake of neuromuscular episodes. VR engages and motivates patients to endure the unpleasant sequela of disease. Further, it enhances the acquisition of rehabilitative skills by caregivers and trains them in psychophysical health preservation. The benefits and user-friendliness of VR make it an increasingly welcome assistive neurological therapy tool. However, VR standardization, mechanisms, and, particularly, the long-term effects appear not to keep pace with its popularity and fast-progressing technical advances. Evidence-based studies on large groups of individuals are needed to settle these issues.
Indexed as
Identifiers
40886364PMC12440349What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.