ArticleEuropean journal of sport science2025
Get in the Virtual Hole! Examination of Gaze and Performance of Experts, Athletes, and Novices While Putting in Virtual Reality and in the Real-World.
Article in European journal of sport science, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- A Comparative Study on the Paradigm Shift in Golf Focusing on Participation Satisfaction, Switching Intention, Loyalty, and Continuous Participation Intention.Behavioral sciences (Basel, Switzerland) · 2026Article
- Get in the Virtual Hole! Examination of Gaze and Performance of Experts, Athletes, and Novices While Putting in Virtual Reality and in the Real-World.European journal of sport science · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
Abstract
Virtual reality (VR) offers opportunities to train and assess visuomotor skills and sports performance in controlled, reproducible contexts, supporting innovation in research and training. However, VR imposes unique sensory demands that may disrupt movement coordination, task performance, and potential skill learning. This study used putting performance assessment and eye-tracking to examine visuomotor coordination and performance in VR versus the real world, and whether effects varied by task expertise and athlete skill. Novice undergraduates (n = 44), national/international athletes in sports other than golf (n = 14), and expert golfers (n = 5) completed 30 putts in both settings while eye-gaze and putting outcomes were measured. Novices were divided into low performing (LPN) and high performing (HPN) based on real-world performance, while athletes and experts were not. More putts were holed in the real-world than VR across expertise groups, while experts holed many more putts in the real-world than athletes, HPN, and LPN, while athletes and HPN holed more putts than LPN. There were no differences between groups in VR holed putts. Putting radial error (RE) was much lower for experts, and moderately lower for athletes and HPN than LPN in the real-world. Experts had moderately lower RE than HPN in VR. Quiet Eye (QE), the final fixation prior to movement execution, predicted reduced RE for experts in the real-world but not in VR. Visuomotor co-ordination in VR may be disrupted. VR training environments may need adjustment to address visuomotor differences and should be designed to deliver feedback consistent with real-world performance expectations.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.