Evidence map›Paper›PMID 40875492›Full record

ArticleJournal of behavioral addictions2025

Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study.

Ines Mürner-Lavanchy, Silvano Sele, Julian Simmons, Dan I Lubman, Sarah Whittle, Nicholas B Allen, Michael Kaess

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Ines Mürner-Lavanchy1University Hospital of Child and Adolescent Psychiatry and Psychotherapy, University of Bern, Switzerland.ORCID https://orcid.org/0000-0003-1127-3509
Silvano Sele1University Hospital of Child and Adolescent Psychiatry and Psychotherapy, University of Bern, Switzerland.ORCID https://orcid.org/0000-0003-0767-2515
Julian Simmons3Melbourne School of Psychological Science, The University of Melbourne, Melbourne, VIC, Australia.ORCID https://orcid.org/0000-0002-7228-1847
Dan I Lubman4Turning Point Eastern Health, Richmond, VIC, Australia.ORCID https://orcid.org/0000-0002-6747-1937
Sarah Whittle6Centre for Youth Mental Health, The University of Melbourne, Melbourne, VIC, Australia.ORCID https://orcid.org/0000-0003-3145-1528
Nicholas B Allen8Department of Psychology, University of Oregon, Eugene, OR, USA.ORCID https://orcid.org/0000-0002-1086-6639
Michael Kaess1University Hospital of Child and Adolescent Psychiatry and Psychotherapy, University of Bern, Switzerland.ORCID https://orcid.org/0000-0003-0031-7764

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Growing concerns regarding problematic gaming highlight the need for prospective longitudinal research to explore potential targets for prevention. Markers that can be observed during early adolescence, prior to the establishment of problematic behaviors, may be particularly informative. Two potential predictors of interest that have been shown to reflect important developmental and psychopathological processes are temperament and brain structure, which respectively provide self-reported and objective markers of individual differences. Methods: Temperament (n = 245) and brain volume (n = 154) were assessed at 11-13 years, and problematic video gaming (dimensional gaming addiction score; n = 130) at 17-19 years, in adolescents selected from a community sample to maximize variation in temperament. Associations between temperament and problematic video gaming were tested. Further models explored whether brain volume, and interactions between brain volume and temperament explained additional variance in predicting problematic video gaming. Results: Negative affectivity (b = 2.94 [95% CI 0.32, 5.57]), as well as male gender (b = -6.61 [-10.64, -2.59]), were associated with later problematic video gaming. Also, lower effortful control in male participants was associated with higher odds for problematic video gaming in later adolescence (b = 4.32 [CI 0.24, 8.39]). Exploratory analyses showed modest evidence for an interaction between effortful control and amygdala volume in predicting problematic video gaming. Conclusions: This six-year prospective longitudinal study, confirms associations between negative affectivity and effortful control and later problematic video gaming. Further, higher effortful control might have a protective role in individuals with larger amygdalae, who are vulnerable to mental health disorders, such as video gaming addiction.

Indexed as

Adolescent BehaviorBrainInternet Addiction DisorderTemperamentVideo GamesAdolescentChildFemaleHumansLongitudinal StudiesMagnetic Resonance ImagingMaleSex FactorsYoung Adultadolescentbrain structureinternet gaminglongitudinalproblematic video gamingtemperamentvideo gaming addiction

Identifiers

PMID40875492
PMCPMC12486287

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.