Evidence map›Paper›PMID 40864895›Full record

ArticleJMIR serious games2025

Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study.

Laura Isabel Hanke, Patrick Schwoerer, Florentine Huettl, Lukas Vradelis, Kai-Uwe Strelow, Christian Boedecker, Patrick Saalfeld, Vuthea Chheang, Holger Buggenhagen, Hauke Lang and 2 more

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Laura Isabel HankeDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0000-0001-8483-1984
Patrick SchwoererDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0009-0004-2487-683X
Florentine HuettlDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0000-0002-3281-8566
Lukas VradelisDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0009-0005-8775-7034
Kai-Uwe StrelowRudolf Frey Educational Clinic, University Medical Center of the Johannes Gutenberg-University Mainz, Mainz, Germany.ORCID http://orcid.org/0009-0008-1580-3590
Christian BoedeckerDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0009-0002-1600-3444
Patrick SaalfeldVirtual and Augmented Reality Group, Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Magdeburg, Germany.ORCID http://orcid.org/0000-0002-5270-9594
Vuthea ChheangVirtual and Augmented Reality Group, Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Magdeburg, Germany.ORCID http://orcid.org/0000-0001-5999-4968
Holger BuggenhagenRudolf Frey Educational Clinic, University Medical Center of the Johannes Gutenberg-University Mainz, Mainz, Germany.ORCID http://orcid.org/0000-0001-6587-9819
Hauke LangDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0000-0001-9303-2148
Christian HansenVirtual and Augmented Reality Group, Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Magdeburg, Germany.ORCID http://orcid.org/0000-0002-5734-7529
Tobias HuberDepartment for General, Visceral and Tranplant Surgery, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstr. 1, Mainz, 55131, Germany, 49 6131 17 7291.ORCID http://orcid.org/0000-0003-3219-501X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Patient handover is a daily task for doctors and nurses, and structured handovers have been proven to positively impact patient outcomes. To teach the handover procedure, different communication tools have been applied, such as the ISBAR (introduction and identification, situation, background, assessment and actions, and recommendation) method. Objective: This study aimed to assess the effectiveness and user engagement of the first-time use of supplementary handover training in virtual reality (VR) for medical students as an addition to an existing curriculum. Furthermore, the VR program was tested for its usability, immersion, visually induced motion sickness (VIMS), and eye strain. Participants were evaluated for their motivation, time spent studying, and experience in VR, as well as their impressions of the use of VR in medical education. Methods: Handover training using the ISBAR method and patient actors is part of the curriculum in surgery of the eighth semester of human medicine studies in Mainz. Knowledge is tested via an Objective Structured Clinical Examination (OSCE) using patient actors. We developed an immersive VR application using 360° video surroundings with structured patient cases. This application was offered as an optional supplementary training in groups of three with a peer tutor. Parameters evaluated included participants' characteristics, usability, and VIMS. Furthermore, a survey of the entire semester was conducted regarding their experience using VR and their enjoyment of studying. Finally, OSCE scores were collected and compared between the groups. Results: The study was conducted over two semesters, and 92 of 385 (23.9%) volunteering students were recruited. The median age was 25 (IQR 23-25) years, and the majority were female (n=61, 68.5%). There were few to no issues regarding VIMS and eye strain (median eye strain 1, IQR 1-2; median VIMS 1, IQR 1-2). There was no significant difference in students' motivation (mid rank participant 107.84; mid rank nonparticipant 122.61; P=.11) and the amount studied for the subject (mid rank participant 113.88; mid rank nonparticipants 119.42; P=.54). Students felt significantly more confident in patient handover after the additional training (7-point Likert scale; mean pretraining 3.96, SD 1.39; mean post-training 3.17, SD 1.41; P<.01) and reported significantly more fun studying than their peers who did not participate in the additional training (mean participants 2.8, SD 1.54; mean nonparticipant 3.69, SD 1.73; P<.01). OSCE scores did not differ between the groups (median score 17 in both groups, IQR participants 16-19; IQR nonparticipants 16-18; P=.62). Conclusions: This study shows that applications in VR, if implemented in a structured curriculum, can be a helpful and safe addition to the teaching of communication skills. VR applications should be considered as a time-flexible, safe, fun, and motivating educational tool as an addition to curricular teaching.

Indexed as

gamificationhandoverhead-mounted displayimmersive virtual realitymedical educationnew tools

Identifiers

PMID40864895
PMCPMC12384679

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.