Evidence map›Paper›PMID 40851392›Full record

ArticlePsychological medicine2025

Longitudinal associations between gaming and academic motivation during middle childhood.

Gabriel Arantes Tiraboschi, Gabrielle Garon-Carrier, Sheri Madigan, Jonathan Smith, Rachel Surprenant, Caroline Fitzpatrick

Erratum issuedAbstract read
In one paragraph

Article in Psychological medicine, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

6 authors.

Gabriel Arantes TiraboschiDépartement d'enseignement au préscolaire et au primaire, https://ror.org/00kybxq39Université de Sherbrooke, Sherbrooke, QC, Canada.ORCID 0000-0001-6292-2236
Gabrielle Garon-CarrierDépartement de psychoéducation, https://ror.org/00kybxq39Université de Sherbrooke, Sherbrooke, QC, Canada.ORCID 0000-0002-9906-5247
Sheri MadiganDepartment of Psychology, https://ror.org/03yjb2x39University of Calgary, Calgary, AB, Canada.ORCID 0000-0002-7536-3258
Jonathan SmithDépartement d'enseignement au préscolaire et au primaire, https://ror.org/00kybxq39Université de Sherbrooke, Sherbrooke, QC, Canada.
Rachel SurprenantDépartement d'enseignement au préscolaire et au primaire, https://ror.org/00kybxq39Université de Sherbrooke, Sherbrooke, QC, Canada.ORCID 0009-0001-2343-1271
Caroline FitzpatrickDépartement d'enseignement au préscolaire et au primaire, https://ror.org/00kybxq39Université de Sherbrooke, Sherbrooke, QC, Canada.ORCID 0000-0002-9439-042X

Funding

Fonds de Recherche du Québec-Société et Culture 331484Social Sciences and Humanities Research Council of Canada CRC-2021-00009
6 · The paper itself

Abstract

backgroundChild video game playing ("gaming") may lead to decreased child academic motivation. Conversely, children with low academic motivation may seek fulfillment through gaming. We examined bidirectional associations between child gaming and academic motivation across middle childhood.

methodsOur analyses are based on 1,631 children (boys = 785) followed in the context of the Quebec Longitudinal Study of Child Development. Data on gaming and academic motivation were collected repeatedly at ages 7, 8, and 10. Measures of child gaming were parent-reported and reflect daily video game playing time. Measures of academic motivation were child self-reported and reflect enjoyment in learning mathematics, reading, and writing. To disentangle the directionality of associations, we estimated a random-intercept cross-lagged panel model to estimate bidirectional, within-person associations between gaming and academic motivation in a cohort of school-aged Canadian children.

resultsOur results revealed unidirectional associations whereby more frequent gaming by boys at age 7 years predicted lower academic motivation at age 8 years (

conclusionsMore time devoted to gaming among school-aged boys is associated with reduced academic motivation during a critical developmental period for the development of academic skills. Fostering healthy gaming habits may help promote academic motivation and success.

Indexed as

Academic SuccessChild BehaviorMotivationVideo GamesChildFemaleHumansLongitudinal StudiesMaleQuebecacademic motivationacademic outcomesboysgamingmedia usemiddle childhoodrandom intercept cross-lagged panel modelschool-aged childrenscreen usesex differencesstructural equation modellingvideo game playing

Identifiers

PMID40851392
PMCPMC12404323

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.