Evidence map›Paper›PMID 40832757›Full record

ArticleAnnals of medicine2025

Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development.

Giuseppina Bernardelli, Sara Arlati, Arianna Scaglione, Elena Saligari, Pamela Frigerio, Aurora Sotgiu, Valeria Flori, Daniela Lucini, Aglaia Vignoli, Andrea Zangiacomi

Abstract read
In one paragraph

Article in Annals of medicine, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Giuseppina BernardelliDISCCO Department, University of Milan, Milan, Italy.ORCID 0000-0001-6626-8526
Sara ArlatiInstitute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing, National Research Council, Lecco, Italy.ORCID 0000-0001-8092-1499
Arianna ScaglioneUniversity of Milan, Milan, Italy.
Elena SaligariUniversity of Milan, Milan, Italy.
Pamela FrigerioChildhood and Adolescence Neurology and Psychiatry Unit, ASST GOM Niguarda, Milan, Italy.ORCID 0000-0003-4436-0553
Aurora SotgiuUniversity of Milan, Milan, Italy.
Valeria FloriScientific Institute IRCCS Eugenio Medea, Bosisio Parini, LC, Italy.ORCID 0000-0002-6792-7949
Daniela LuciniExercise Medicine Unit, IRCCS Istituto Auxologico Italiano, Milan, Italy.ORCID 0000-0003-4845-8988
Aglaia VignoliChildhood and Adolescence Neurology and Psychiatry Unit, ASST GOM Niguarda, Milan, Italy.ORCID 0000-0003-4638-4663
Andrea ZangiacomiInstitute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing, National Research Council, Milan, Italy.ORCID 0000-0002-2298-8481

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundImmersive Virtual Reality (VR) could be a practical tool for supporting ADHD children in learning to manage their symptoms better. However, VR applications are often addressed to the adolescent/adult population only and few studies have applied VR in children with ADHD.

objectiveTo evaluate the usability and acceptance of a custom-designed VR environment in children with ADHD and with neurotypical development.

methodsNine children aged between 7-11 with ADHD and ten age-matched children with typical development were enrolled and tried the VR environment once. Questionnaires were administered to evaluate technology acceptance and children's satisfaction. Objective data recorded by the VR application and observations from the therapists while supervising children's interactions within the virtual scenario were also taken into account.

resultsNo significant differences emerged among the two groups for any of the investigated variables. Satisfaction with the experience was high in both groups. Children specified that they found the VR application very fun, well-organized, and suitable for use. There was a tendency toward a greater appreciation for the usefulness of the VR application among ADHD children compared with their neurotypical peers.

conclusionsResults suggest that, beyond individual characteristics and ADHD presence, children generally exhibited a positive attitude toward VR technology; the potential for retaining high levels of involvement, which can positively influence motivation and treatment compliance, was highlighted, thus making the proposed VR environment suitable for future clinical use.

Indexed as

AttentionAttention Deficit Disorder with HyperactivityVirtual RealityCase-Control StudiesChildFemaleHumansMalePatient SatisfactionQualitative ResearchSurveys and QuestionnairesUser-Computer Interfaceattention disorderdigital technologiesImmersive environmentneurodevelopmental disorderrehabilitation

Identifiers

PMID40832757
PMCPMC12369524

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.