Evidence map›Paper›PMID 40819857›Full record

ArticleBMJ open2025

Real-world waitlist randomised controlled trial of gameChange VR to treat severe agoraphobic avoidance in patients with psychosis: a study protocol.

Daniel Freeman, Julia Jones, Eloise Prouten, John Sainsbury, Anthony Morrison, Kate Chapman, Emma Cousins, Victoria Altoft, Heather Peel, Thomas Kabir and 7 more

Abstract readClinical Trial Protocol
In one paragraph

Article in BMJ open, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

17 authors.

Daniel FreemanDepartment of Experimental Psychology, University of Oxford, Oxford, UK daniel.freeman@psych.ox.ac.uk.ORCID http://orcid.org/0000-0002-2541-2197
Julia JonesDepartment of Experimental Psychology, University of Oxford, Oxford, UK.ORCID http://orcid.org/0000-0001-7503-5863
Eloise ProutenDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
John SainsburyGreater Manchester Mental Health NHS Foundation Trust, Manchester, UK.
Anthony MorrisonGreater Manchester Mental Health NHS Foundation Trust, Manchester, UK.
Kate ChapmanAvon and Wiltshire Mental Health Partnership NHS Trust, Bath, UK.
Emma CousinsCornwall Partnership NHS Foundation Trust, Bodmin, UK.ORCID http://orcid.org/0009-0003-3847-480X
Victoria AltoftHumber Teaching NHS Foundation Trust, Willerby, UK.
Heather PeelGreater Manchester Mental Health NHS Foundation Trust, Manchester, UK.
Thomas KabirDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Jack MyrickDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Aitor RoviraDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Natalie RouseDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
Felicity WaiteDepartment of Experimental Psychology, University of Oxford, Oxford, UK.ORCID http://orcid.org/0000-0002-2749-1386
Sinéad LambeDepartment of Experimental Psychology, University of Oxford, Oxford, UK.
José LealHealth Economics Research Centre, Nuffield Department of Primary Care Health Sciences, University of Oxford, Oxford, UK.
Ly-Mee YuDepartment of Primary Care Health Sciences, University of Oxford, Oxford, UK.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionMany people with psychosis find the world very frightening. It can be difficult for them to do everyday things-for example, walking down a busy street, travelling on a bus or going to the shops. Sometimes, the fears are so great that individuals rarely leave their homes. gameChange virtual reality therapy is designed to reduce this agoraphobic avoidance. In gameChange, users practise going into computerised immersive versions of ordinary situations. A virtual therapist guides users through the programme. A mental health worker also supports people. People normally do six sessions of gameChange, but now they can do more as headsets can be left with many people. We originally tested gameChange with 346 patients with psychosis. People saw a significant reduction in their fears. People with the most severe problems made the biggest improvements. This led to gameChange receiving National Institute for Health and Care Excellence (NICE) Early Value Assessment (EVA) approval for its use with patients with psychosis who have severe agoraphobic avoidance. NICE EVA approval is conditional on further evidence generation. We aim to carry out a real-world trial of gameChange used in the NHS. The overall aim is to gather evidence on the four essential areas (clinical benefits on agoraphobia, level of engagement and adherence, healthcare resource use, adverse effects) and the two further supporting areas (health-related quality of life, generalisability) identified in the NICE evidence generation plan for gameChange. METHODS AND ANALYSIS: 200 patients with psychosis and severe agoraphobic avoidance will be randomised (1:1) to receive gameChange in addition to treatment as usual (TAU) or to a waitlist control group receiving TAU. Assessments will be conducted blind to group allocation at baseline, 8 weeks (end of treatment) and 26 weeks (follow-up). The trial will be embedded in services in at least seven National Health Service (NHS) trusts across England. The primary outcome is agoraphobic avoidance at 26 weeks assessed with the Oxford Agoraphobic Avoidance Scale. The secondary clinical outcomes are agoraphobic distress, paranoia and social contacts. There will be tests of moderation of the main clinical outcome. Treatment acceptability, adverse effects and cost-effectiveness will also be assessed. The target estimand is the treatment policy estimand and all primary and secondary analyses will be carried out incorporating data from all participants including those who do not complete treatment. ETHICS AND DISSEMINATION: The trial has received ethical approval from the NHS Health Research Authority and Health and Care Research Wales (25/WA/0081). A key output will be the evidence needed for a NICE guidance update on gameChange and a clear recommendation concerning future routine use in the NHS. TRIAL REGISTRATION NUMBER: ISRCTN79060696.

Indexed as

AgoraphobiaPsychotic DisordersVirtual Reality Exposure TherapyAdultFemaleHumansMaleQuality of LifeRandomized Controlled Trials as TopicAdult psychiatryAnxiety disordersDigital TechnologyRandomized Controlled TrialSchizophrenia & psychotic disorders

Identifiers

PMID40819857
PMCPMC12359439

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.