Evidence map›Paper›PMID 40789083›Full record

ReviewAsian/Pacific Island nursing journal2025

Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence.

Soleiman Ahmady, Hanieh Zehtab Hashemi, Arghavan Afra, Niloofar Attarian, Amir Tabari, Fariba Shabani, Ayoob Molla, Esmaeil Mehraeen

Abstract readReview
In one paragraph

Review in Asian/Pacific Island nursing journal, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Soleiman Ahmady *Department of Medical Education, School of Medical Education and Learning Technologies, Shahid Beheshti University of Medical Sciences, Tehran, Iran.ORCID http://orcid.org/0000-0003-0551-6068
Hanieh Zehtab Hashemi *Department of Health Informatics, Smart University of Medical Sciences, Tehran, Iran.ORCID http://orcid.org/0000-0003-1174-4163
Arghavan Afra *Department of Nursing, School of Nursing, Abadan University of Medical Sciences, Abadan, Iran.ORCID http://orcid.org/0000-0001-8794-1636
Niloofar Attarian *School of Medicine, Azad University of Medical Sciences, Mashhad, Iran.ORCID http://orcid.org/0009-0002-5549-2623
Amir Tabari *School of Medicine, Azad University of Medical Sciences, Mashhad, Iran.ORCID http://orcid.org/0009-0000-6619-2349
Fariba Shabani *Department of Health Information Management, School of Allied Medical Sciences, Shahid Beheshti University of Medical Sciences, Tehran, Iran.ORCID http://orcid.org/0000-0002-8807-0526
Ayoob Molla *School of Medicine, Bushehr University of Medical Sciences, Bandar Būshehr, Iran.ORCID http://orcid.org/0009-0007-2959-6222
Esmaeil Mehraeen *Department of Medical Education, Smart University of Medical Sciences, No.3 1st Alley, Sarafraz St, Shaheed Beheshti St, Tehran, Iran, 98 218850405, 98 2188501409.ORCID http://orcid.org/0000-0003-4108-2973

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: As medical education evolves, incorporating innovative teaching methods is crucial for developing nursing students' critical thinking and problem-solving skills. Game-based learning (GBL) has gained popularity, engaging students through immersive experiences and allowing personalized learning. Objective: This systematic review aimed to investigate the impact of educational games on outcomes of clinical nursing skills. Methods: In this study, the authors systematically searched the 4 public databases (PubMed, Embase, Scopus, and Web of Science) to investigate the role of educational games in improving the clinical skills of nursing students. This paper is based on the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) 2020 guidelines. We also checked the bias risk of selected studies by the Newcastle-Ottawa Scale (NOS) bias assessment tool. Results: In this study, 801 articles were initially retrieved using a specified search strategy, with 38 remaining after applying inclusion and exclusion criteria. The final included studies published between 2017 and 2023 spanned various countries and focused on diverse learning objectives. A broad range of learning objectives, such as developing diagnostic reasoning, enhancing knowledge and cognitive skills, and improving training methods, can be supported by a game-based platform. We also showed that while many games used web-based platforms, few were conducted in person, and some were developed in app formats for smartphones. Conclusions: GBL is transforming nursing education by enhancing student engagement and clinical skills through immersive experiences. Despite its advantages, GBL faces challenges such as development costs and the effect of expertise reversal. Developing standardized assessment tools will help unify definitions and improve the comparability of research findings, ultimately enhancing the evidence base for GBL's effectiveness.

Indexed as

clinical skillseducationeducational gamesgame-based learningnurse educationnursingsimulation

Identifiers

PMID40789083
PMCPMC12338851

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.