Evidence map›Paper›PMID 40788530›Full record

SynthesisPrevention science : the official journal of the Society for Prevention Research2025

The Good Behavior Game as a Universal Preventive Intervention: a Systematic Review of its Long-Term Effects.

Stephanie D Smith, Freddie A Pastrana Rivera, Emily R DeFouw, Fayth Walbridge, Tiffany Harris, Zachary C Wilde, Mairin Cotter, Brian Reichow

Abstract readSystematic Review
PubMed Publisher
In one paragraph

Synthesis in Prevention science : the official journal of the Society for Prevention Research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Competition Matters!Experimental psychology · 2025
    Trial
  2. Review
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Stephanie D SmithSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA. SD.Smith@usm.edu.ORCID 0000-0002-2693-8393
Freddie A Pastrana RiveraSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Emily R DeFouwSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Fayth WalbridgeSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Tiffany HarrisSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Zachary C WildeSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Mairin CotterSchool of Psychology, University of Southern Mississippi, 118 College Drive #5025, Hattiesburg, MS, 39406, USA.
Brian ReichowCenter for Excellence in Developmental Disabilities, University of Connecticut, UConn Health, Farmington, CT, USA.

Funding

Institute of Education Sciences R305A200185
6 · The paper itself

Abstract

The Good Behavior Game (GBG) is a team-based classroom management intervention developed to mitigate disruptive behaviors and promote prosocial behaviors of school-aged children. While the short-term benefits of the GBG are well documented in meta-analyses and systematic reviews, it is less clear for what long-term outcomes the GBG may reduce risk. The goal of this systematic review was to synthesize findings across papers that evaluated the long-term effects of the GBG. A total of 22 papers from 5 original studies examining the influence of the GBG on a myriad of distal outcomes across the lifespan were identified by our search and met inclusion criteria for this review. Distal outcomes were assigned confidence in evidence indicators (i.e., strong, moderate, mixed, no evidence) and we specified for what developmental period and participant subgroup GBG treatment effects were found. Results revealed that there is strong evidence the GBG decreases the risk of tobacco use in late adolescence. There is also moderate evidence that the GBG prevents the progression of disruptive/aggressive behaviors from developing into more severe forms of externalizing behavior (e.g., antisocial/criminal behavior) among persistently aggressive children. When paired with a curriculum enhancement, the GBG is more likely to bolster math/reading achievement, thereby increasing the likelihood of college attendance especially for women. Additional outcomes showed moderate evidence (e.g., illicit substance use, prosocial behaviors, suicidal behaviors) whereas other outcomes showed mixed to no evidence (e.g., social acceptance, alcohol use). Given only a handful of these outcomes have been tested by independent researchers across developmental periods, more replication studies are needed to fully appreciate the GBG's long-term impact on less studied outcomes.

Indexed as

AdolescentChildHumansProblem BehaviorGood behavior gameLong-term effectsPreventive interventionSystematic review

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.