Trial reportJournal of traumatic stress2025
Testing a dose-response effect of the visuospatial game Tetris on intrusive memories.
Trial report in Journal of traumatic stress, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Testing a dose-response effect of the visuospatial game Tetris on intrusive memories.Journal of traumatic stress · 2025Trial
- Effects on intrusive memories of playing Tetris with or without simultaneous and deliberate memory recall.Journal of traumatic stress · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Tetris has been shown to reduce intrusions following exposure to experimentally induced and actual traumatic events. However, no study has systematically investigated whether multiple sessions of Tetris produce greater reductions in intrusions than a single session. In this study, 94 participants (58.5% female) watched a trauma film in the laboratory and were then randomly assigned to one of three groups: no Tetris (inactive control), a single session of Tetris (15 min on Day 1), or multiple sessions of Tetris (15 min per day on Days 1, 2, and 3). Participants recorded film-related intrusions in a daily diary over 1 week. The results showed that the trauma film effectively induced intrusions. In terms of group differences, a single Tetris session was associated with a 22.0% reduction in intrusions compared to the control group, Exp(B) = 0.78; and multiple Tetris sessions were associated with a 13.3% increase in intrusions compared to the control group, Exp(B) = 1.13, and a 45.4% increase compared to the single-session group, Exp(B) = 1.45. However, none of these differences were statistically significant, p = .380. These findings may be partially explained by methodological factors, such as administering Tetris remotely via smartphones without researcher supervision and the repeated use of reminder cues. Alternatively, Tetris may not effectively reduce intrusions when played unsupervised in uncontrolled settings.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.