Evidence map›Paper›PMID 40773283›Full record

Trial reportJMIR mental health2025

A Virtual Reality-Based Cognitive Defusion Application for Youth Depression and Anxiety: Mixed Methods Experimental Study.

Imogen H Bell, Cassandra Li, Andrew Thompson, Carli Ellinghaus, Shaunagh O'Sullivan, Kate Alexandra Reynolds, Greg Wadley, Yang Liu, Sarah Bendall, John Gleeson and 2 more

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in JMIR mental health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Imogen H BellOrygen, Parkville, Australia.ORCID 0000-0001-7567-0517
Cassandra LiOrygen, Parkville, Australia.ORCID 0000-0002-7129-8022
Andrew ThompsonOrygen, Parkville, Australia.ORCID 0000-0002-0567-6013
Carli EllinghausOrygen, Parkville, Australia.ORCID 0000-0002-9077-3124
Shaunagh O'SullivanOrygen, Parkville, Australia.ORCID 0000-0002-5234-5727
Kate Alexandra ReynoldsOrygen, Parkville, Australia.ORCID 0000-0002-6960-2443
Greg WadleySchool of Computing and Information Systems, The University of Melbourne, Melbourne, Australia.ORCID 0000-0003-4230-3440
Yang LiuOrygen, Parkville, Australia.ORCID 0000-0002-3175-4695
Sarah BendallOrygen, Parkville, Australia.ORCID 0000-0003-1486-6190
John GleesonHealthy Brain and Mind Research Centre and School of Behavioural and Health Sciences, Australian Catholic University, Melbourne, Australia.ORCID 0000-0001-7969-492X
Lucia ValmaggiaOrygen, Parkville, Australia.ORCID 0000-0001-6099-8464
Mario Alvarez-JimenezOrygen, Parkville, Australia.ORCID 0000-0002-3535-9086

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThird-wave psychological treatments such as acceptance and commitment therapy can be effective for improving depression and anxiety in youth. However, third-wave therapeutic techniques such as cognitive defusion can be abstract, challenging to learn, and difficult to apply in real-world settings. Translating these techniques into virtual reality (VR) may provide interactive, enjoyable, and concrete learning opportunities, potentially enhancing engagement and effectiveness. This study evaluated a novel VR application that translates the technique of cognitive defusion into a brief, gamified VR experience.

objectiveThe objectives of this study were to evaluate the feasibility, acceptability, usability, and safety of the VR cognitive defusion application; examine whether it could improve negative thinking and mood states; and understand how it compared to a non-VR cognitive defusion exercise.

methodsIn a mixed methods experimental study, 20 young people completed both a VR and audio cognitive defusion exercise in a randomized order within a single session. Quantitative state-based measures were taken before and after each exercise, and a qualitative interview at the end focused on how the two experiences compared.

resultsIt was feasible to recruit participants, and all participants completed both exercises and assessments. Both the VR and audio exercises were acceptable to participants, with qualitative themes highlighting a preference for VR due to the novel and engaging format; however, there was a need for better guidance and more personalized environments. No severe adverse events were reported, although one participant experienced distress during the VR exercise. Pretest-posttest effects showed improvements in thought discomfort, cognitive defusion, and state anger for both the VR and audio conditions (P<.05), with the latter showing broader improvements, including thought negativity, rumination, tension, depression, distress, and confusion (P<.05).

conclusionsThe VR cognitive defusion application was feasible, safe, and acceptable for young people, with potential to enhance mental health treatment through an engaging and enjoyable approach to learning third-wave cognitive behavioral therapy techniques. While VR was preferred by participants, further refinements could improve effectiveness. Future research should focus on enhancing the VR application design based on user feedback, incorporating audio guidance, and conducting a larger trial in real-world settings to thoroughly evaluate the effectiveness and implementation of the VR application.

Indexed as

AnxietyCognitive Behavioral TherapyDepressionVirtual RealityAdolescentFeasibility StudiesFemaleHumansMaleYoung Adultanxietycognitive defusiondepressionmindfulnessthird-wave psychological treatmentvirtual realityyouth mental health

Identifiers

PMID40773283
PMCPMC12371279

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.