Evidence map›Paper›PMID 40756832›Full record

ReviewJournal of the Royal Society of New Zealand2025

Online gaming and wellbeing among Pacific youth: a scoping review.

Jean M Uasike Allen, Joanna Ting Wai Chu, Carine Umutoniwase, David Taufui Mikato Fa'avae, Lawrence May, Jacoba Matapo, Analosa Veukiso-Ulugia

Abstract readReview
In one paragraph

Review in Journal of the Royal Society of New Zealand, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Jean M Uasike AllenCentre for Arts and Social Transformation Faculty of Education and Social Work, Waipapa Taumata RauUniversity of Auckland, Auckland, Aotearoa New Zealand.ORCID https://orcid.org/0000-0002-8165-2478
Joanna Ting Wai ChuCentre for Arts and Social Transformation Faculty of Education and Social Work, Waipapa Taumata RauUniversity of Auckland, Auckland, Aotearoa New Zealand.
Carine UmutoniwaseCentre for Arts and Social Transformation Faculty of Education and Social Work, Waipapa Taumata RauUniversity of Auckland, Auckland, Aotearoa New Zealand.
David Taufui Mikato Fa'avaeSchool of Critical Studies, Faculty of Education and Social Work, Waipapa Taumata Rau | University of Auckland, Auckland, Aotearoa New Zealand.
Lawrence MaySchool of Curriculum and Pedagogy, Faculty of Education and Social Work, Waipapa Taumata Rau | University of Auckland, Auckland, Aotearoa New Zealand.
Jacoba MatapoOffice of the Pro Vice Chancellor, Auckland University of Technology, Auckland, Aotearoa New Zealand.
Analosa Veukiso-UlugiaSchool of Curriculum and Pedagogy, Faculty of Education and Social Work, Waipapa Taumata Rau | University of Auckland, Auckland, Aotearoa New Zealand.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Online gaming has become a core activity for leisure and as a career option. However, discourses on gaming are often adult-centric and position online gaming as detrimental to youth mental health and wellbeing. There is extensive research into online gaming and its intersections with gender and age, but our interests lie in gaming literature at the intersection of Pacific ethnicities. This article presents the findings of a scoping review focused on Pacific youth and online gaming. In line with the Preferred Reporting Items for Systematic Reviews and Meta-analyses (PRISMA) guidelines, 56 studies were identified, with only 3 studies meeting the inclusion criteria. These studies investigated the relationship between gaming and gambling among Pacific youth and the gamification of mental health support through computerised cognitive behavioural theory (cCBT). They found that, while Pacific people spend more money on lootboxes than other ethnic groups, there is no association between purchasing lootboxes and gambling. Additionally, Pacific peoples are able to suggest solutions to mitigate risk of gaming harm. Findings of the scoping review indicate a scarcity of literature on online gaming and Pacific youth wellbeing. There is a need to explore this relationship between gaming and Pacific youth wellbeing from Pacific wellbeing perspectives.

Indexed as

Mental healthonline gamingPacific modelsPacific youthwellbeing

Identifiers

PMID40756832
PMCPMC12315164

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.