Evidence map›Paper›PMID 40743518›Full record

Trial reportJournal of medical Internet research2025

Evaluating the Effectiveness of a Roblox Video Game (Super U Story) in Improving Body Image Among Children and Adolescents in the United States: Randomized Controlled Trial.

Nicole Paraskeva, Sharon Haywood, Jason Anquandah, Paul White, Mahira Budhraja, Phillippa C Diedrichs, Heidi Williamson

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05669053 (Evaluating the Effectiveness of a Roblox Video Game for Children and Adolescents to Improve Body Image), which is not on this map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05669053 nacompletednot on this map

Evaluating the Effectiveness of a Roblox Video Game for Children and Adolescents to Improve Body Image: Randomised Controlled Trial

TypeinterventionalSponsorUniversity of the West of EnglandRan2023 to 2023Enrolled2,941ConditionsBody ImageArmsSuper U Story intervention, Alternative Roblox game, Online word search
3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Nicole ParaskevaCentre for Appearance Research, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0001-8899-6970
Sharon HaywoodCentre for Appearance Research, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0003-0761-5406
Jason AnquandahDepartment of Engineering, Design and Mathematics, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0001-5972-0078
Paul WhiteDepartment of Engineering, Design and Mathematics, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0002-7503-9896
Mahira BudhrajaCentre for Appearance Research, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0001-6211-1580
Phillippa C DiedrichsCentre for Appearance Research, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0001-5028-4134
Heidi WilliamsonCentre for Appearance Research, University of the West of England, Bristol, United Kingdom.ORCID https://orcid.org/0000-0003-0189-4803

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundBody dissatisfaction is a global public health issue negatively impacting young people's mental and physical well-being, underscoring an urgent need to develop early interventions. Emerging evidence suggests that microinterventions are acceptable and effective in delivering mental health interventions. Given the popularity of video games among young people, gaming holds great promise for body image microinterventions. As such, we developed Super U Story, a stand-alone, self-paced, narrative-based adventure video game for the popular gaming platform Roblox grounded in the Tripartite Influence Model of body dissatisfaction and basic tenets of positive body image.

objectiveThis trial evaluated the effectiveness of playing a purpose-built Roblox video game once on US children and adolescents' state and trait body image and related outcomes. Gameplay was capped at 30 minutes.

methodsOverall, 1059 US-based girls and boys (n=460, 43.4% girls) aged 9 to 13 years (mean age 10.9, SD 1.36 years) from diverse ethnic, socioeconomic, and geographic backgrounds were recruited online via a research agency into a 3-arm, online, parallel randomized controlled trial. Participants were assigned to an intervention group, active control group (a Roblox game called Rainbow Friends 2 Story [Color Story]), or attention control group (web-based word search). Participants completed self-report assessments at baseline (1 week before the intervention and before randomization), immediately before and after intervention testing, and 1 week after the intervention. Outcomes included state measures of body satisfaction (primary outcome), mood, and body functionality and trait measures of body esteem, body appreciation, internalization of appearance ideals, and social media literacy. Data were evaluated using repeated-measure analysis of covariance controlling for baseline. Engagement and acceptability data were collected.

resultsIntervention participants showed improved state body satisfaction (F

conclusionsThis large-scale, fully powered trial is the first to assess the effectiveness of a Roblox-based body image intervention, demonstrating the potential for disseminating microinterventions to children and adolescents on large and popular commercial platforms. Overall, playing Super U Story did not cause harm; however, evidence is lacking to suggest that it improved body image. Learnings are discussed, including psychoeducation as an intervention technique, "chocolate-covered broccoli" phenomena (ie, losing players who recognize thinly disguised educational messages), and measuring intervention engagement.

trial registrationClinicalTrials.gov NCT05669053; https://clinicaltrials.gov/study/NCT05669053.

Indexed as

Body ImageVideo GamesAdolescentChildFemaleHumansMaleUnited Statesadolescentsbody imagebody satisfactionchildrengamingmicrointerventionpreadolescentsrandomized controlled trialRobloxvideo game

Identifiers

PMID40743518
PMCPMC12355144

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.