Evidence map›Paper›PMID 40737641›Full record

SynthesisJournal of medical Internet research2025

Effect of Virtual Reality-Based Therapies on Lower Limb Functional Recovery in Stroke Survivors: Systematic Review and Meta-Analysis.

Wenxin Lu, Minglei Shi, Lu Liu, Shu Wang, Wuquan Deng, Yu Ma, Yanzhong Wang

Abstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 4 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Pooled it
  5. Trial
  6. Article
  7. Article
  8. Article
  9. Article
  10. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Wenxin Lu *Department of Population Health Sciences, School of Life Course and Population Sciences, King's College London, Addison House, Guy's Campus, Newcommen Street, London, SE1 1UL, United Kingdom, 44 7842979595.ORCID http://orcid.org/0009-0000-0862-9477
Minglei Shi *Department of Population Health Sciences, School of Life Course and Population Sciences, King's College London, Addison House, Guy's Campus, Newcommen Street, London, SE1 1UL, United Kingdom, 44 7842979595.ORCID http://orcid.org/0009-0000-3572-0305
Lu LiuDepartment of Population Health Sciences, School of Life Course and Population Sciences, King's College London, Addison House, Guy's Campus, Newcommen Street, London, SE1 1UL, United Kingdom, 44 7842979595.ORCID http://orcid.org/0000-0001-5521-7766
Shu WangDepartment of Intensive Care Medicine, Chongqing Emergency Medical Center, Chongqing University Central Hospital, Chongqing University, Chongqing, China.ORCID http://orcid.org/0009-0004-8194-5678
Wuquan DengDepartment of Endocrinology, School of Medicine, Chongqing Emergency Medical Center, Chongqing University Central Hospital, Chongqing University, Chongqing, China.ORCID http://orcid.org/0000-0002-5450-9713
Yu MaDepartment of Endocrinology, School of Medicine, Chongqing Emergency Medical Center, Chongqing University Central Hospital, Chongqing University, Chongqing, China.ORCID http://orcid.org/0000-0003-2175-3346
Yanzhong WangDepartment of Population Health Sciences, School of Life Course and Population Sciences, King's College London, Addison House, Guy's Campus, Newcommen Street, London, SE1 1UL, United Kingdom, 44 7842979595.ORCID http://orcid.org/0000-0002-0768-1676

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Virtual reality (VR) therapy has gained attention as a promising intervention in stroke rehabilitation, particularly for its potential to enhance motor function and promote neuroplasticity. However, its specific effects on balance, mobility, and gait remain underexplored. Objective: This review aims to provide a comprehensive evaluation of the effectiveness of VR therapy on the recovery of lower limb function in stroke survivors. Methods: Randomized controlled trials comparing VR therapy with conventional therapy were eligible for inclusion. All studies were identified through databases, such as MEDLINE, Embase, PubMed, Cochrane Library, Web of Science, and PsycINFO (up to July 2024). The primary outcomes included balance, assessed using the Berg Balance Scale (BBS), and mobility, measured with the Timed Up and Go Test (TUG) and 10-Meter Walk Test (10-MWT). Secondary outcomes included gait parameters (stride length and step length), the Functional Reach Test (FRT), the Dynamic Gait Index (DGI), and the Falls Efficacy Scale-International (FES-I). RevMan version 5.4 (The Cochrane Collaboration) software was used for the meta-analysis. Results: A total of 2145 studies were screened, and 24 randomized controlled trials that met the inclusion criteria were included, involving 768 participants. Meta-analysis results showed that VR therapy, compared to conventional therapy, significantly improved BBS (mean difference [MD] 3.29, 95% CI 0.52-6.06; P=.02), TUG (MD -1.67, 95% CI -2.89 to -0.46; P=.007), and step length (MD 3.59, 95% CI 0.50-6.69; P=.02). However, no significant difference was observed between the 2 groups in 10-MWT (MD -0.91, 95% CI -3.33 to 1.50; P=.46), stride length (MD 5.63, 95% CI -0.73 to 11.99; P=.08), FRT (MD 2.68, 95% CI -0.30 to 5.67; P=.08), DGI (MD 1.08, 95% CI -0.41 to 2.58; P=.16), and FES-I (MD 0.16, 95% CI -2.92 to 3.24; P=.92). In the subgroup analyses, significant improvements in balance and mobility were observed in patients receiving greater than or equal to 20 sessions, with BBS improved by 5.14 points (95% CI 0.43-9.85; P=.03) and TUG reduced by 1.98 seconds (95% CI -3.33 to -0.63; P=.004). In addition, patients who received VR therapy more than 6 months after stroke showed greater improvements in BBS (MD 1.64, 95% CI 0.14-3.14; P=.03), compared to those who received VR therapy between 7 days and 6 months after stroke. Conclusions: Long-term VR-based therapies are more effective in improving functional ability after stroke. VR therapy has demonstrated significant potential for enhancing lower limb recovery, especially when applied with frequencies of ≥20 sessions.

Indexed as

Lower ExtremityRecovery of FunctionStrokeStroke RehabilitationVirtual Reality Exposure TherapyGaitHumansPostural BalanceRandomized Controlled Trials as TopicSurvivorsfunctional recoverylower extremitymeta-analysisstroke rehabilitationvirtual reality

Identifiers

PMID40737641
PMCPMC12310189

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.