Evidence map›Paper›PMID 40736281›Full record

ArticleRevista da Escola de Enfermagem da U S P2025

Examining the effect of digital parenting attitudes on digital game addiction.

Handan Kabadayı, Aslıhan Öztürk Eyimaya

Abstract read
In one paragraph

Article in Revista da Escola de Enfermagem da U S P, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
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0citing papers in PubMed
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1 · What the graph read from it

What it found

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2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

2 authors.

Handan KabadayıAnkara University, Graduate Schools of Health Sciences, Ankara, Turkey.ORCID 0009-0004-9382-4865
Aslıhan Öztürk EyimayaAnkara University, Faculty of Nursing, Ankara, Turkey.ORCID 0000-0001-7932-8567

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveThis study was conducted to investigate the effect of digital parenting attitudes on digital game addiction in middle school students. Nurses can provide support to parents and students to reduce the risk of digital game addiction in children.

methodsCross-sectional design was used in this study. The study was conducted in a middle school in X. The sample of the study consisted of 306 students and 306 parents. A "Personal Information Form," the "Digital Parenting Attitude Scale," and the "Digital Game Addiction Scale for Children" were used to collect data.

resultsThe rate of playing digital games was 83% among the students, and 24,8% played digital games for an average of an hour a day. Parents' mean score on the "Digital Parenting Attitude Scale" was 46,97 ± 6,27. Students' mean score on the "Digital Game Addiction Scale" was 59,42 ± 19,39. When the students were evaluated according to their digital game addiction levels, it was determined that 14,4% of them were "addicted", 2,6% were "highly addicted", and 54,9% were in the "at-risk" group. No significant relationship was found between the scales (p > 0,05).

conclusionThere was no significant correlation between scales. However, it was found that the majority of the students were digital game addicts or in the risk group. It is recommended that the necessary interventions be planned in cooperation with parents so that students can maintain healthy digital game playing behaviors and receive protective and preventive training to prevent digital game addiction.

Indexed as

AttitudeBehavior, AddictiveInternet Addiction DisorderParentingParentsStudentsVideo GamesAdolescentAdultChildCross-Sectional StudiesFemaleHumansMaleSurveys and Questionnaires

Identifiers

PMID40736281
PMCPMC12309521

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.