Evidence map›Paper›PMID 40729684›Full record

Trial reportJMIR formative research2025

Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study.

Marios Hadjiaros, Andria Shimi, Kleanthis Neokleous, Constantinos Pattichis, Marios Avraamides

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in JMIR formative research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Marios HadjiarosCYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.ORCID 0000-0003-1918-7330
Andria ShimiCYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.ORCID 0000-0002-4839-7102
Kleanthis NeokleousCYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.ORCID 0000-0003-4773-9665
Constantinos PattichisCYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.ORCID 0000-0003-1271-8151
Marios AvraamidesCYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.ORCID 0000-0002-0049-8553

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Cognitive tasks are foundational tools in psychology and neuroscience for studying attention, perception, and memory. However, they typically employ simple or artificial stimuli and require numerous repetitive trials, which can adversely affect participant engagement and ecological validity. Objective: This study investigated whether gamified versions of 3 established cognitive tasks, namely, the Visual Search task (attention), the Whack-the-Mole task (response inhibition), and the Corsi block-tapping test (visual short-term memory), replicate the typical patterns of results reported for their traditional counterparts. It also examined whether the method of administration-in immersive virtual reality (VR) versus desktop computer, and in the laboratory versus at home-influences performance. Methods: Seventy-five participants (male=24, female=51; age range 18-35 years; mean 23.15, SD 4.38 years) were randomly assigned to 1 of 3 administration conditions (n=25 each). In the VR-Lab condition, participants completed the tasks in immersive VR within the laboratory; in the Desktop-Lab condition, they completed the tasks on a 2D desktop screen in the laboratory; and in the Desktop-Remote condition, participants completed the tasks on their personal computers at home. All participants completed the same gamified tasks while seated, entering responses with either a mouse or a VR controller, depending on the condition. Results: The results obtained from these gamified tasks across all 3 administration conditions replicated the typical performance patterns observed with their traditional counterparts, despite using more ecologically valid stimuli and fewer trials. However, administration modality did influence certain performance measures, particularly reaction times (RTs) and task efficiency. Specifically, in the Visual Search task, RTs were significantly faster in the VR-Lab condition (mean 1.24 seconds) than in the Desktop-Lab (mean 1.49 seconds; P<.001) and Desktop-Remote (mean 1.44 seconds; P=.008) conditions. In the Whack-the-Mole task, no significant group differences emerged in d' scores (VR-Lab: mean 3.79, Desktop-Remote: mean 3.75, Desktop-Lab: mean 3.62; P=.49), but RTs were slower in the Desktop-Remote condition (mean 0.64 seconds) than in the VR-Lab (mean 0.41 seconds; P<.001) and Desktop-Lab (mean 0.48 seconds; P<.001) conditions. For the Corsi block-tapping test, no significant group differences in span scores were found (VR-Lab: mean 5.48, Desktop-Lab: mean 5.68, and Desktop-Remote: mean 5.24; P=.24). Finally, a significant positive correlation was observed between RTs for Hits in the Whack-the-Mole task and feature search trials in the Visual Search task (r=0.24; P=.04). Conclusions: Gamified cognitive tasks administered in VR replicated established behavioral patterns observed with their traditional versions while improving ecological validity and reducing task duration. Administration modality had limited effects on overall outcomes, although RTs were slower in remote settings. These findings support the feasibility of using gamified VR tasks for scalable and ecologically valid cognitive assessment. Overall, the study underscores the potential of VR to increase participant engagement and enrich cognitive research through more immersive and motivating testing environments.

Indexed as

CognitionInhibition, PsychologicalMemory, Short-TermVideo GamesVirtual RealityVisual PerceptionAdolescentAdultAttentionFemaleGamificationHumansMaleNeuropsychological TestsYoung Adultattentioncognitive assessmentCorsi TestGo/No-Gomemoryresponse inhibitionserious gamesvirtual realityVisual Searchvisuospatial

Identifiers

PMID40729684
PMCPMC12306913

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.