ArticleRoyal Society open science2025
Loot box spending is associated with greater distress when normalized to disposable income: a reanalysis and extension of Etchells
Article in Royal Society open science, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
3 citing papers in PubMed.
- Sex differences, perceived stress, gaming motives, and gambling-like attitudes toward loot-boxes predict risky loot box use among Polish gamers.Scientific reports · 2026Article
- Better than industry self-regulation: Compliance of mobile games with newly adopted and actively enforced loot box probability disclosure law in South Korea.Acta psychologica · 2025Article
- Loot box spending is associated with greater distress when normalized to disposable income: a reanalysis and extension of EtchellsRoyal Society open science · 2025Article
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Loot boxes are purchasable, randomized rewards available in some video games. These mechanisms share important psychological and legal similarities with conventional forms of gambling. While research has consistently demonstrated an association between risk of gambling harm (as indexed by problem gambling symptomatology) and spending on loot boxes, findings are mixed on whether purchasing loot boxes is associated with psychological distress. Divergent findings may reflect uncontrolled socio-economic confounds. We reanalyse two recent, publicly available datasets for associations between loot box spending and psychological well-being and distress. We find divergent results. In one study, when loot box spending is normalized to participants' disposable income, loot box spending is associated with psychological distress, translating to increased risk of extreme distress, partially or fully accounted for by Problem Gambling Risk Status. In contrast, the other study, using a shorter distress scale, showed no relationships between loot box spending and distress irrespective of how spending was considered. Our findings suggest that loot box spending should be considered in the context of available financial means, albeit with improved measures. Our work concords with work on conventional gambling showing some gamblers bet more than they can afford to lose, meeting quintessential definitions of financial harm.
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Registered trials
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